Zakuul Hand-to-Hand Combat
Begun Training to Skilled
Spend 6 training sessions focusing on striking a target while maintaining a rooted stance
1 Day Cooldown
Land a series of blows involving different forms of striking (fist, elbow, palm) during a training session
1 Day Cooldown
Block 5 attacks simultaneously without moving.
1 Day Cooldown
Attempt to kill an opponent's momentum in a combat encounter, and instead take the full brunt of the hit.
1 Day Cooldown
Lose to an opponent due to your lack of mobility and lack of ability to rotate your stance.
1 Day Cooldown
Feat
Skilled to Proficient
During a sparing match, knock your opponent off balance with a strike.
4 Day Cooldown
In a training session, successfully block attacks from blunt martial weapons (training swords, staffs, clubs)
4 Day Cooldown
Position yourself in order to block an attack which forces your opponent to carry momentum, and land a counterstrike.
4 Day Cooldown
Kill an opponent using Zakuul Hand-to-Hand Combat.
4 Day Cooldown
Defeat 2 opponents at the same time using Zakuul Hand-to-Hand Combat.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Best an opponent with equal skill in Zakuul Hand-to-Hand Combat in a duel.
1 Week Cooldown
Plant yourself in a position with limited room, and train or duel without moving/falling.
1 Week Cooldown
Against a Knight of Zakuul/opponent using a shield, land strikes against the shield to the point where the opponent must drop said shield
1 Week Cooldown
Defeat another player character in a legitimate combat encounter using Zakuul Hand-to-Hand Combat.
1 Week Cooldown
Defeat 3 competent opponents at the same time using Zakuul Hand-to-Hand Combat in a legitimate combat encounter.
1 Week Cooldown
Feat
Highly Proficient to Mastery
In the Endless Swamp, explore or complete an assigned task while defending yourself using only Zakuulian hand-to-hand
3 Week Cooldown
During training or a duel, shatter an opponent’s martial weapon with a proper form block
3 Week Cooldown
During a legitimate combat encounter, knock your equal-tiered opponent off-balance with a strike, using this opening to win the encounter.
3 Week Cooldown
Teach someone in Zakuul Hand-to-Hand Combat to the level of Skilled.
3 Week Cooldown
Against an opponent at a higher strength level than you, win a legitimate duel using Zakuulian Hand-to-Hand Combat.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat an equal-tiered Force User; be it Zakuulian, Jedi, Sith, or unaligned; using only Zakuulian Hand-to-Hand Combat in a legitimate combat encounter.
6 Week Cooldown
Without moving, seamlessly conduct a counterattack against an equal-tiered opponent involving a block, moving the opponent, striking, and then immobilizing them from any further combat.
6 Week Cooldown
Impress Emperor Vitiate as their champion using Zakuulian Hand-to-Hand Combat.
6 Week Cooldown
Defeat an equal-tiered or higher user of Mandalorian Protector Hand-to-Hand Combat using Zakuul Hand-to-Hand Combat.
6 Week Cooldown
Explore some of Zakuul's ruins and find the origins of Zakuul Hand-to-Hand Combat.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Defeat a giant monster that lives in a swamp using Zakuul Hand-to-Hand Combat.
9 Week Cooldown
After losing a limb, successfully emerge victorious from a legitimate encounter of combat using only Zakuulian Hand-to-Hand Combat. with the disadvantage of either a lack of stability due to a missing leg, or a lack of defensive ability due to a missing arm.
9 Week Cooldown
Defeat an equal-tiered opponent in a legitimate combat encounter using Zakuul Hand-to-Hand Combat, all the while the fight takes place on an extremely slippy surface. You may not fly or remove yourself from the surface.
9 Week Cooldown
Defeat one of the Children of Zakuul using only Zakuul Hand-to-Hand Combat.
9 Week Cooldown
Defeat a user of Knights of Prakith Hand-to-Hand Combat at minimum of Skilled or Teras Kasi (Mastery or higher); using Zakuul Hand-to-Hand Combat.
9 Week Cooldown