Medieval Siege Weapons
Begun Training to Skilled
Successfully hit an enemy target, be it person or structure, with a ballista.
1 Day Cooldown
Successfully hit an enemy target, be it person or structure, with a catapult; and then never use a catapult again because they suck.
1 Day Cooldown
Successfully use a battering ram on an enemy structure.
1 Day Cooldown
Successfully use a siege tower, be it a classic one or highly technological one, to breach over an enemy wall.
1 Day Cooldown
Successfully hit an enemy target, be it person or structure, with a trebuchet.
1 Day Cooldown
Feat
Skilled to Proficient
Successfully take out a unit of NPC enemies using a Siege Weapon.
4 Day Cooldown
Successfully hit an enemy target, be it person or structure, with a trebuchet containing explosive or flaming ammunition.
4 Day Cooldown
Successfully bring down a Walker/Large Ground Vehicle with a Medieval Siege Weapon.
4 Day Cooldown
Bring down an enemy wall/structure using a trebuchet.
4 Day Cooldown
Successfully defend your own base/holdout from enemy attack using Medieval Siege Weapons.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Hit an enemy player character in a legitimate combat encounter with a ballista.
1 Week Cooldown
Hit an NPC opponent with a battering ram, crushing their chest.
1 Week Cooldown
Successfully bring down a Speeder/Light Ground Vehicle with a Medieval Siege Weapon.
1 Week Cooldown
Fully breach an enemy structure/holdout with your allies, using Medieval Siege Weapons to facilitate that.
1 Week Cooldown
Teach someone, be it player or NPC, in Medieval Siege Weapons
1 Week Cooldown
Feat
Highly Proficient to Mastery
Successfully fire yourself from a trebuchet into an enemy position.
2 Week Cooldown
Load a Siege Weapon with an object/weapon that would otherwise be considered extremely unconventional, and defeat an enemy holdout/position with it.
2 Week Cooldown
Design a new, unique Medieval Siege Weapon that is effective.
2 Week Cooldown
Successfully commission someone, or design yourself, a conventional galactic vehicle to be fitted with Medieval Siege Weapons instead of conventional weaponry.
2 Week Cooldown
Bring down a flying vehicle with a Medieval Siege Weapon.
2 Week Cooldown
Feat
Mastery to Extreme Mastery
Teach someone, be it player or NPC, in Medieval Siege Weapons to the level of Proficient.
4 Week Cooldown
Successfully bring an enemy position under siege using Medieval Siege Weapons, until they surrender.
4 Week Cooldown
Take an entire city with your allies, using Medieval Siege Weapons to facilitate that.
4 Week Cooldown
Defeat 2 or more player characters in one legitimate combat encounter using Medieval Siege Weapons.
4 Week Cooldown
Successfully bring down an enemy Corvette-class Ship using nothing but Medieval Siege Weapons.
4 Week Cooldown
Feat
Extreme Mastery to The Mastery
Successfully hit a bird that you chose beforehand, or a Crosser Clay Target, using a Medieval Siege Weapon.
6 Week Cooldown
Use a Trebuchet to win a close-quarters fight.
6 Week Cooldown
Successfully convince a faction/army that using Medieval Siege Weapons with the rest of their units/tactics is the best option, without the use of any Mental Abilities.
6 Week Cooldown
Successfully use a Medieval Siege Weapon to defeat a Tier-1 or higher Player Character or higher.
6 Week Cooldown
Bring down an enemy Light Cruiser or Medium Cruiser using nothing but Medieval Siege Weapons.
6 Week Cooldown