Improvised Hand-to-Hand Combat
Begun Training to Skilled
Knock out an opponent NPC with a punch.
1 Day Cooldown
Unintentionally strike your opponent while attempting another RP action.
1 Day Cooldown
Counter a punch that an opponent throws at you in any capacity, using Hand-to-Hand Combat.
1 Day Cooldown
Get defeated by an opponent who has a Hand-to-Hand style you have never seen before.
1 Day Cooldown
Counter an attack that an opponent has directed towards an ally.
1 Day Cooldown
Feat
Skilled to Proficient
Successfully move to a different environmental area during a Hand-to-Hand Combat fight that is more advantageous.
4 Day Cooldown
Defeat an armoured NPC, using Improvised Hand-to-Hand Combat.
4 Day Cooldown
Defeat an opponent NPC who is at least twice your size, using Improvised Hand-to-Hand Combat.
4 Day Cooldown
Correctly guess the gimmick of an opponent's Hand-to-Hand Combat Style that you've never seen before.
4 Day Cooldown
Successfully spin kick an opponent NPC.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Defeat an opponent, NPC or player, in a legitimate combat encounter, doing so with their own weapon.
1 Week Cooldown
Successfully provide enough observed details about an unseen Hand-to-Hand style of an opponent to an ally, enough that they can begin to counter them as well.
1 Week Cooldown
Defeat an equal-tiered opponent, being able to win off an advantage you gained from the environment.
1 Week Cooldown
Using Improvised Hand-to-Hand Combat, defeat an opponent who successfully sprung an ambush in an unexpected legitimate combat encounter.
1 Week Cooldown
Use a new factor in a fight that surprised both you and your opponent in a legitimate combat encounter to gain an advantage.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Win a legitimate combat encounter against a Hand-to-Hand style your character has never seen before, using Improvised Hand-to-Hand Combat.
3 Week Cooldown
Defeat an opponent, NPC or player, in a legitimate combat encounter who has an equal or higher level in Pattern Recognition using Improvised Hand-to-Hand Combat.
3 Week Cooldown
Teach someone to the level of Skilled in Improvised Hand-to-Hand Combat.
3 Week Cooldown
Defeat an opponent in a legitimate combat encounter in an environment you know absolutely nothing about.
3 Week Cooldown
Defeat an equally skilled practitioner of Street Hand-to-Hand Combat in a legitimate combat encounter.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Direct another player character to win a legitimate combat encounter against an opponent higher than them on the Tier List, without getting involved physically yourself.
6 Week Cooldown
Defeat an opponent, NPC or player, in a legitimate combat encounter who has access to multiple Hand-to-Hand types and actively switches between them; doing so with Improvised Hand-to-Hand Combat.
6 Week Cooldown
Use a strategy you have never used before with Improvised Hand-to-Hand Combat to defeat an equal-tiered opponent in a legitimate combat encounter.
6 Week Cooldown
Successfully combine a punch, a grapple, a kick, and a throw in a single action in a legitimate combat encounter against an equal-tiered opponent.
6 Week Cooldown
Using Improvised Hand-to-Hand Combat alone, defeat an equal-tiered opponent who uses a lightsaber (player or NPC) in a legitimate combat encounter.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Defeat an opponent, NPC or player, in a legitimate combat encounter who has an equal or higher level in a precognative ability, using Improvised Hand-to-Hand Combat.
9 Week Cooldown
Win a legitimate combat encounter against an equal-tiered opponent using Improvised Hand-to-Hand Combat, after a new factor shifted the odds against your favour.
9 Week Cooldown
While in a state of amnesia, defeat an equal-tiered player character in a legitimate combat encounter using Improvised Hand-to-Hand Combat.
9 Week Cooldown
Defeat an alternate version of yourself/mirror version using Improvised Hand-to-Hand Combat in a legitimate combat encounter.
9 Week Cooldown
Be outmanoeuvred by someone/something you taught in Improvised Hand-to-Hand Combat.
9 Week Cooldown