Force Phantom
Begun Training to Skilled
Learn the secrets and nature of Force Phantom from the ghost of Darth Vectivus, or whoever is teaching you the ability.
1 Day Cooldown
Fail to even generate a Phantom due to the extensive nature of the preparation.
1 Day Cooldown
Pass out in an attempt to generate a Force Phantom.
1 Day Cooldown
Kill the source of energy of your Force Phantom through over-use, and thus cause the Phantom to disappear too.
1 Day Cooldown
Fail to keep your Phantoms undetected upon attempting to spy on another player character.
1 Day Cooldown
Feat
Skilled to Proficient
Generate a Force Phantom from a being across the galaxy, and experience the drawbacks.
4 Day Cooldown
Build up tolerance to the draining effects of Phantom, sleeping for days at a time.
4 Day Cooldown
Defeat an opponent on a different planet through use of Force Phantom.
4 Day Cooldown
Successfully spy on another player character using a Force Phantom.
4 Day Cooldown
Use Force Phantom to get extremely detailed recon information on an enemy area that you/allies otherwise would not have been able to acquire as easily.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Coordinate more than 3 Force Phantoms at a time.
2 Week Cooldown
Bend an important political figure to your will through use of Force Phantoms.
2 Week Cooldown
Use Force Phantoms to successfully torment another player character.
2 Week Cooldown
Defeat an equally-skilled generation of a Doppelganger through use of Force Phantom.
2 Week Cooldown
Assist allies in defeating a group of powerful oppponents through distracting them with Force Phantoms.
2 Week Cooldown
Feat
Highly Proficient to Mastery
Defeat an equal-tiered Jedi player character through Force Phantom's linked nature, exploiting the Jedi's morality.
5 Week Cooldown
Harass an attacking force attempting to invade a planet associated with your person or faction, thus helping to defend the planet and disadvantaging the enemy.
5 Week Cooldown
Visit Vectivus's asteroid abode and make it your primary base/home/location. If another player is located there, remove them and take it for your own.
5 Week Cooldown
Link yourself to a Dark Side nexus and generate an endless number of Force Phantoms.
5 Week Cooldown
Drive another player character insane through use of Force Phantom, working with their GDM to do so.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Interrupt the legitimate combat encounter of a player character you hate through use of Force Phantoms, causing them to lose.
8 Week Cooldown
Defeat another player character in a legitimate combat encounter through a self-manifestation of a Force Phantom.
8 Week Cooldown
Attach a Force Phantom to the life of another player character.
8 Week Cooldown
Link a Force Phantom to the life of a player character's loved one, and then watch as that player character cuts down the Phantom, unknowingly killing their loved one.
8 Week Cooldown
Lure another player character to the Dark Side through use of Force Phantoms.
8 Week Cooldown
Feat
Extreme Mastery to The Mastery
Drive the entire galaxy into instability through use of Force Phantom, to the point individuals who would not normally ally team up to stop you.
10 Week Cooldown
Use Force Phantoms to take over an entire planet.
10 Week Cooldown
Torment 5 player characters simultaneously through use of Force Phantom, successfully driving them all to their emotional limit.
10 Week Cooldown
Teach someone in Force Phantom to the level of Proficient.
10 Week Cooldown
Link your Force Phantoms through the Thread, and cause one of the biggest scales of chaos all of reality has ever seen.
10 Week Cooldown