Force Pull
Begun Training to Skilled
Grip an object with the Force. Note the difference in feeling between pushing and pulling.
1 Day Cooldown
Attempt to pull an object, and overshoot, sending it flying behind you.
1 Day Cooldown
Attempt to pull an object far too heavy for you to pull currently, and submit to exhaustion.
1 Day Cooldown
Attempt to pull multiple objects at once and fail.
1 Day Cooldown
Pull an object to your grip using Force Pull for the first time.
1 Day Cooldown
Feat
Skilled to Proficient
Force Pull an object towards you to save it from destruction.
4 Day Cooldown
Pull multiple objects for the first time, though with little control.
4 Day Cooldown
Force Pull an object into the back of your opponent to win a combat encounter.
4 Day Cooldown
Force Pull another person for the first time, pulling them to the ground.
4 Day Cooldown
Force Pull another player character to save them from danger.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Steal something from another player character using Force Pull.
1 Week Cooldown
Clear a path for you and your allies using Force Pull.
1 Week Cooldown
Using Force Pull, bring your lightsaber back into your hand after being disarmed in a legitimate combat encounter.
1 Week Cooldown
Force Pull an opponent into a chasm or into a state of falling to win a legitimate combat encounter.
1 Week Cooldown
Defeat a medium-distance opponent by Force Pulling them all the way to your lightsaber range for the first time, in a legitimate combat encounter.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Use Force Pull in an omni-directional manner for the first time, in a legitimate combat scenario.
3 Week Cooldown
Defeat an opponent by causing a rockslide or mudslide or avalanche, using Force Pull in a legitimate combat encounter.
3 Week Cooldown
Use Force Pull to prevent a hostile player character from escaping a legitimate encounter.
3 Week Cooldown
Use Force Pull to bring a starfighter into the ground in a legitimate encounter.
3 Week Cooldown
Defeat a long-distance opponent by Force Pulling them all the way to your lightsaber range for the first time, in a legitimate combat encounter.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat an opponent above you on the Tier List (either singularly or cumutively) by Force Pulling a massive object onto them in a legitimate combat encounter.
5 Week Cooldown
Using Force Pull, save another player from a PK.
3 Week Cooldown
Defeat an equal-tiered opponent in a legitimate combat encounter using nothing but Force Pull.
5 Week Cooldown
Pull a player character who is kilometres away directly into your close-quarters zone, in a legitimate combat encounter.
5 Week Cooldown
Force Pull a retreating Corvette back into the ground, destroying it in the process.
5 Week Cooldown
Feat
Extreme Mastery to The Mastery
Pull yourself towards a heavier object for the first time, using Force Pull as effectively a grappling hook, in a legitimate combat encounter.
8 Week Cooldown
Use Force Pull to win a legitimate combat encounter against an equal-tiered player character.
8 Week Cooldown
Use Force Pull on a Tier 0 (or a High 0/Beyond the Tier List if you are a Tier 0/High 0) in a legitimate encounter.
8 Week Cooldown
Force Pull a significant portion of an army into the ground in a legitimate combat encounter.
8 Week Cooldown
Redirect an already falling cruiser into an enemy area or enemy, using Force Pull.
8 Week Cooldown