Training

Training is a vital part of the the roleplay on the server, and what many spend their time in RP doing. It is what typically allows people to rank up their abilities and thus grow their characters in strength. 

Training itself is done through what is known as the Milestone System. 

What the scallop? What is this Milestone System?

Prior to this, training was based around a set amount of hours one would do in order to rank up an ability. This was all perfect and well during COVID when people were free 24 hours a day, but with jobs and more, it was ultimately decided the Training System needed to shift in a manner that accommodated a post-COVID world.

The Milestone System focuses on setting characters a certain amount of "tasks" or "missions" they must complete in order to rank up an ability, with cooldowns between each one.

This allows people with busy schedules to get the most training possible in the most entertaining way possible, while also being as efficient with time by causing overlap with regular casual RP and events. 

The Basics

Starting from the first level of an ability, Begun Training, one must complete 5 tasks related to the ability in order to reach the point where they need to acquire a feat. Once all five tasks are completed, and the feat is acquired, they rank up to the next level of ability (after submitting the tasks and feat for review). 

Each task will have a set amount of time between them, a cooldown. This means that until the cooldown has elapsed, one cannot do the next task of the ability. The amount of time is directly attached to the task directly above it, and it can be subject to a decrease or increase from a variety of factors.

Teaching

Teaching is a very important part of learning, I don't think I need to tell any of you that. In any case, your characters may need teachers to learn, and more importantly, to get things done faster. 

Teachers are the only ones able to inform individuals within RP what the tasks are in order for characters to complete them. Once a character reaches the level of Proficient in an ability, they no longer need a teacher to instruct them. 

However, you can be taught by anyone who has the ability at the level of Skilled or higher. However, just remember, you cannot be taught by someone who is at the same or equal level in the ability to yourself. But teaching is important and must be done IRP. 

For example, if the task is to defeat 10 enemies with the ability, then the teacher must inform the other character that is what they must do. 

An Important Note

The teacher in question cannot just say "do that lol". They must be present, running a training session/scenario, be it a real combat scenario turned into training, or a simple exercise. 

This isn't always the case. Some tasks will be legitimate combat encounters, and in which case, the teacher won't need to make it into a training and simply doing the task is enough. You can, of course, based on what you want, make it so your teacher is like "oh yeah you gotta beat up this guy is this specific way". 

Remember, you cannot be taught by someone who has a lower level or equal level in the ability.

The Skill of the Teacher

The skill the teacher has in the ability can make the world of difference!








Doing the Teaching

If your character teaches 40 steps or more across any number of people, and at a level that is determined as sufficient quality, then this will be rewarded. 

The reward will be access to the potency tree for that ability, which when one completes, gives the ability in question at the Potent level. This increases the ability to a slightly higher level, giving one the edge against people who don’t have it at a Potent level. 

Focusing on One Ability

Sometimes, you really just want to grind that one ability and nothing else. After all, while diversification is great, there may be that one ability that just hits the sweet spot. 

If it is the case that you want to do so, for the levels of Mastery or lower, you now can just grind out one ability and nothing else. However, you cannot use this when the ability is at Begun Training or Skilled. This is only available for Proficient and higher. 

The process for this is simple:

As a warning, if it is discovered tasks for other abilities were done during this period of single ability focus, your character will be nerfed. Simple as. 

Follow Up

Follow Up? How about I kill you how 'bout that?

In all seriousness, this part is quite important, so actually pay attention and read this. 

When you submit an ability upgrade request, you MUST submit message links to every step and where it was completed. Furthermore, it must be done in a channel a DM has access to, and hopefully with training sessions that were DM’d by a Dungeon Master. 

Please note, these message links should also cover any context needed for me to understand the task. For example, if you tricked someone into thinking you didn't know they were a Force User when you actually did, please submit the message link of you finding out they were a Force User in the first place.

If you fail at doing providing any message links, you will be denied a level up in the ability until the proper message links are provided.


If there are signs of tampering with the process, trying to work around the process for shortcuts through any method that’s not legitimate, then more deliberate and harsh punishments will be put in place. 

If the task was not done at a suitable level of quality, it will also be denied. Say the task says “do something for thirty minutes”, you can’t say “ I do this thing” and then go afk for half an hour. It is the responsibility of both player and the DM overseeing the task to make sure the task is at least stimulating. 

The Creation/Addition of New Abilities

Want to add your Custom Sex Hand Jutsu Hand-to-Hand Combat to your character sheet? That's perfectly fine. 

If you are inquiring how to train in an ability that you have created, isn’t listed on the website, or lacking information for any reason; DM #StemmedAxis06. 

From there, I will see to creating a new tree for that ability as soon as possible.

Group/Standard Training

Por favor Windu, how will we stop the ARCs from becoming Tier 0 and nuking us all from this plane of reality?

Not to worry, I hear you. This is how Group Training will work from here on out! 


When a person belonging to a Standard Profile, or is closely associated with the group, does training; they gain points!

Every time they level up an ability individually, they gain 5 points. These keep adding up until it reaches a point where the Group Leader/High Command can choose to spend these points on any of the Standards belonging to their group. 

Upgrade costs will be as such:

Groups can also purchase new abilities for the Standard Profiles for a certain amount of points depending on the ability. 


Now, as for this point system, the values may be adjusted to more or less depending on how things turn out. The most important thing to note is, it's not concrete, and just go with the flow for now. 

Furthermore, do not worry about logging points either. I will do so in a Google Document and be able to tell factions how many points they have upon their request.

Feats

Ya know, the things at the bottom of your body? 

Feats work as before. At the end of the five stages, one must get a feat in order to upgrade the ability. 

Feats are usually approved at a higher chance of likelihood if they are done in an event, or a scenario which has the chance of causing serious injury or a PK to the character. 

They are also more likely to be approved if a GDM was running the session where the feat is being acquired. 

Likeness Bonus

The Likeness Bonus is changing a little bit, but still provides a helping hand to learning an ability similar to one your character already knows. 

Note: These do NOT stack in any way. If you are at Mastery for a Likeness Ability, you can’t also use the one for having it at Highly Proficient or Proficient. If you have two Likeness Abilities, these do not double up. 

Likeness Abilities

Below are the list of abilities that receive a likeness bonus from knowing another ability at Proficient or above. It should be noted that some abilities cannot be found here due to being part of the Prerequisite section. 

Prerequisite Abilities

Prerequisite abilities are abilities one must learn before learning other abilities. The ability must be at a minimum of Proficient before learning the next stage of the ability. This will be noted on the actual ability page. 

These are listed below:

Injuries

Yowza, that hurt!

Being injured can affect a character a great deal, and this should be reflected in their ability to train. 

Physical Injuries

The negative effects of Physical Injury do not apply to those who have the Extreme Willpower ability. 

Cybernetics prevent Force Users learning energy projection/absorption-based abilities in the areas where those cybernetics are present. 

Mental Injuries

Weapon Instinct

This guy knows his weapons...

Weapon Instinct remains mostly the same in the fact it only applies for skills that fall under the umbrella of All Weapon Types. It now, however, follows a similar format to the likeness bonus. 

Null-class ARC Troopers

*microwave noises*

The Null-class ARC Troopers have the Cooldown timers they need to reach reduced by 10%, due to genetic enhancement (does not apply after reaching Mastery) 

Equipment

There's a reason Batman carries a utility belt ya know?

Equipment tasks mirror those of their parent ability exactly, except the final two tasks for each ability increase are removed, i.e. players only need to do three tasks per ability level as opposed to five. These will always be the last two tasks, not two tasks of choice. Furthermore, feats are still required. 

If the equipment you are training in does not fall into any matching parent ability, then DM #StemmedAxis06 and make an inquiry into what it would look like. This would result in a match being made, or the creation of a new ability task-tree. 

Force Users

One of the RP subsections of all time. 

Note all these multipliers only apply to Force Abilities and Lightsaber Forms. 

Midichlorian Count

A Force User’s midichlorian count (a random number assigned when creating the profile) alters the times and ease one is able to rank up an ability through the training system. The powerhouse of the cell.

It goes as follows, where x is the character’s count: 

Light Side

With this new Training System, Light Side multipliers/factors have been removed completely. 

Dark Side

Falling to the Dark Side is a big change in a Force User’s lifestyle, and it affects their capacity in training greatly. In a multitude of ways:

The Three Stooges

The Three Stooges (Combat Assimilation, Pattern Recognition, and Force Replication) can be found here

Some Clarification Stuff

Increasing Speed and the Point System

A page on increasing your speed and potentially other stats can be found: 

HERE

Legitimate Combat Encounter

God those three words crop up a lot don't they. Even I started to write them on instinct when doing the task.

But what do they mean?

A Legitimate Combat Encounter is, by definition:

A Combat Encounter in which, at minimum, the opponent has no reason to let you win or let you complete your task; and as a standard, should be trying to win the encounter themselves. A Legitimate Combat Encounter has consequences for players if lost, thus it should be in a player's best interest to win them. 

Pretty heavy stuff right? The reason this was implemented was to ensure the actual completion of the task was being done due to the skill of the player, as opposed to the opponent going easy on them. Or the DM deliberately rigging things to allow someone to complete their task. 

Losing a Legitimate Combat Encounter usually involves injury, capture, some other negative consequence; or potentially, if things get really rough, death. 

Here are some tips in order to make sure a Legitimate Combat Encounter is, in fact, legitimate:

Remember, if a task is too difficult or something's going wrong with it, reach out to #StemmedAxis06 and potentially get the task remade for you. This also applies if you feel a task will seriously undermine your character and cause any degree of character assassination. The tasks are in service of the players, not the other way around. Remember that!

Equal-Tiered Opponents

Equal-Tiered Opponents! Who are they?! And where can I find them?!

The reasoning for finding an equal-tiered opponent is to ensure doing the task is actually fair and balanced, and you don't accomplish the task through any of means than the merit of the attempt itself. 

Well, given some difficulty, this is being slightly altered. Which will be outlined below: 


The most important thing to remember is that you must submit completed tasks to the #follow-up channel. If I don't believe you followed the above criteria well enough, or still won through a merit that wasn't based on the task itself, the task submission will simply be rejected. 


A Quick Note

If the task specifies an opponent equal within your Sub-Tier, then the situation gets a bit more complicated. Reach out to stemmedaxis06 in DMs if you are struggling with a task that asks for such a thing, and a solution will be found. 

Going About Tasks

I HATE DOING THINGS IN ORDER, I AM GOING TO COMMIT LIGHT WAR CRIMES IN THE BALKANS AS A RESULT OF MY RAGE WHICH KNOWS NO BOUNDS.

That's you. 

Yes, strictly speaking, you can do the tasks in any order and there's nothing stopping you from doing so. As long as they're in the same bracket, i.e. Proficient to Highly Proficient, then you can do any of those 5 in order.

Now, before I go to the exceptions for this, I am going to stress that doing the tasks in order is highly recommended for both the best experience and simplicity. The tasks, for a lot of the abilities, have been put in a deliberate order to show progression, and even in some of them, a small narrative arc for the player. So, there's that. 

Onto the legitimate exceptions you cannot do tasks out of order:

Anyway, that's all. This section may be updated in the future with more Frequently Asked Questions.

Remaking Tasks to Suit You

The Reading Comprehension Devil got some people again. Allow me to emphasise the case of getting a task remade to suit a specific situation. 

There may be times where a task just doesn't really make sense for your current situation, or perhaps you are in an RP plot that doesn't allow you to get away and get that one pesky task done. This is a completely understandable situation to be in, don't worry! 


The most important thing to remember is inherently, the tasks are part of a Milestone system. So, training is more interested in seeing you progress for things at a certain skill level or difficulty level, rather then following the specific wording of a task or fetch quest. 

Now, it really should be emphasised that you should always strive to do the task as it says, but it isn't essential. The most important thing you must remember is this: 

Follow the heart of the cards and spirit of the task more than anything. Approach the task with honesty and try to actually attempt the challenge, as opposed to taking the path of least resistance. 


Now we've got that out of the way, lets discuss what to do if you find yourself in the situation where a task needs changing: 


Again, the most important thing to remember is to approach the task honestly, and follow the whole point of training honestly to keep RP balanced and fair, but also rewarding! 

The most important thing with alternative tasks, and tasks in general, is what you do has to go through the #follow-up channel to be inspected by myself anyway; so if I don't think you have done an equal task or the task properly, I will just ask you to redo it. 


As said in the hit movie Ant-Man and the Wasp: Quantumania:

"Don't be a dick" 

Just focus on doing tasks properly and honestly, and most of the time, things should work out. 

The tasks themselves can be found below.

Or by typing the name of the ability into the search bar. 

Have fun training!

Ability Training Task Menu