Name: CT-09/337 “Deals”
Rank: Flight Lieutenant
Tier: High 3
Background: To be added.
Speed: Low C Visibility | Low D Combat Speed
Abilities: Extreme Mastery in Ground Vehicles. Mastery in Deception, Stealth Generators, Blaster Rifles, and Espionage. Highly Proficient in Blaster Carbines, Sniper Rifles, Throwables, Jetpacks, and Blaster Pistols. Proficient in Teras Kasi, Arm Vibroblades, Ground Vehicles, Shotguns, Basic Hand-to-Hand Combat, Blaster Cannons, Mandalorian Hand-to-Hand Combat, Camouflage, and Hunting/Tracking. Skilled in Explosives, Rocket Launchers, Slicing, Projectors, Grenade Launchers, Treatment & Aid, and Mental Shielding.
Equipment: Mastery with Dual DC-17s and DC-15A/DC-15LE; Highly Proficient with DC-15s and DP-23; Proficient with Vibroblades and DC-19; DC-15X; EC-17 Hold-out Blaster; Experimental Shadow Trooper-Duraplast Beta Series-II ARC Armour Hybrid - Pilot Variant; 2 Thermal Detonators; 2 Ion Grenades; 2 Smoke Grenades; 2 Flash Grenades; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Multitool.
Weaknesses: Deals is heavily reliant on the stealth-aspect of his kit, and if one were to mitigate that or reduce it in any kind of way, Deals should be a lot more easy to deal with. Deals is also slightly more competent working from medium-to-long distances, and should be engaged in close-quarters combat if possible. The clone is most comfortable behind a pilot’s control panel, if not arrogant in scenarios that require piloting, and this aspect of his personality should be manipulated in a combat scenario if possible. Disabling the stealth aspects of his technology through EMP-based attacks should also reduce his effectiveness heavily.
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