Throwables
Begun Training to Skilled
Successfully throw an object at an NPC opponent's head mid-combat.
1 Day Cooldown
Throw a rock or object to the opposite side of a room to distract an opponent NPC, and then sneak past them upon inspection.
1 Day Cooldown
Throw a grenade into a group of NPC opponents.
1 Day Cooldown
Successfully throw an object at an opponent NPC while running.
1 Day Cooldown
Successfully throw an object at an NPC opponent who is running away.
1 Day Cooldown
Feat
Skilled to Proficient
Successfully throw an object at an opponent NPC so hard it knocks them unconscious
4 Day Cooldown
Defeat an opponent NPC using nothing but Throwables.
4 Day Cooldown
Throw an object to intercept and block a blaster bolt fired from an opponent NPC in a legitimate combat encounter.
4 Day Cooldown
Catch a grenade thrown at you in a legitimate combat encounter and throw it back.
4 Day Cooldown
Successfully throw an object at an opponent NPC while in the air.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Successfully throw an EMP grenade to intercept a moving vehicle.
1 Week Cooldown
Successfully throw a grenade or throwable weapon at a player character in a legitimate combat encounter.
1 Week Cooldown
Successfully throw an object at an equal-tiered opponent who is chasing you, allowing you to lose them.
1 Week Cooldown
Intercept a blaster bolt heading for another player with a Throwable, saving them in the process.
1 Week Cooldown
Successfully throw a homing beacon onto a ship that is taking off.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Successfully throw an object at an opponent who is moving on a speeder.
2 Week Cooldown
Teach someone to Skilled in Throwables.
2 Week Cooldown
Successfully bounce a grenade off a surface so it perfectly explodes in front of an opponent in a legitimate combat encounter.
2 Week Cooldown
Successfully throw an object at a player character flying around on a Jetpack in a legitimate combat encounter.
2 Week Cooldown
Successfully throw two objects simultaneously and hit an equal-tiered player character in a legitimate combat encounter, with speed equalised.
2 Week Cooldown
Feat
Mastery to Extreme Mastery
Commission, or design and create, your own custom and unique grenade (or throwable weapon).
5 Week Cooldown
Successfully defeat an equal-tiered player character in a legitimate combat encounter, using nothing but Throwables.
5 Week Cooldown
Successfully throw a magnetic thermal detonator onto a starship that is fleeing, destroying it in the process.
5 Week Cooldown
Throw an object so hard at a player character that it knocks them out, without using a strength above Peak Human.
5 Week Cooldown
Successfully throw an object full of shrapnel above a player character in a legitimate combat encounter, so another player or you can shoot it and explode it.
5 Week Cooldown
Feat
Extreme Mastery to The Mastery
Perfectly throw a thermal detonator (magnetic or normal) to intercept a starfighter in a legitimate combat encounter, destroying it in the process.
7 Week Cooldown
Successfully throw a grenade at a player character in a legitimate combat encounter, without looking or sensing.
7 Week Cooldown
Throw a blaster weapon set to fire on a timer, in a way that perfectly hits an equal-tiered opponent, player or NPC, from an angle they were not expecting.
7 Week Cooldown
Knock out two opponent NPC's by throwing a single stone, without using strength beyond Peak Human.
7 Week Cooldown
Throw an ally at a player opponent in a legitimate combat encounter, so they can go for an aerial lunging attack; without getting your ally killed.
7 Week Cooldown