Telekinetic Lightsaber Combat
Begun Training to Skilled
Successfully bring your Lightsaber to your hand with the Force before engaging in combat.
1 Day Cooldown
Pull your lightsaber from a distance towards you, igniting it in the air as you do so.
1 Day Cooldown
Destroy a training dummy using Telekinetic Lightsaber Combat.
1 Day Cooldown
Successfully move your lightsaber Telekinetically to each corner of a room.
1 Day Cooldown
Successfully write your name into a wall using your lightsaber.
1 Day Cooldown
Feat
Skilled to Proficient
Successfully parry or block the attack of an opponent using a Telekinetic Lightsaber.
4 Day Cooldown
In a single telekinetic movement, bring your Lightsaber from your hip and cut an opponent.
4 Day Cooldown
Stab an opponent using a Telekinetic Lightsaber from behind.
4 Day Cooldown
Successfully use Telekinetic Lightsaber Combat to disarm an opponent.
4 Day Cooldown
Successfully keep an ignited blade spinning around your person throughout a legitimate combat encounter.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Successfully defeat an opponent in a legitimate lightsaber duel using Telekinetic Lightsaber Combat.
2 Week Cooldown
Use Telekinetic Lightsaber Combat to defend yourself from incoming blaster fire while you engage another opponent.
2 Week Cooldown
Destroy a fleeing speeder using Telekinetic Lightsaber Combat.
2 Week Cooldown
Kill 3 opponents in a single action using Telekinetic Saber Combat.
2 Week Cooldown
Defeat another equal-tiered player character using Telekinetic Lightsaber Combat in a legitimate combat encounter.
2 Week Cooldown
Feat
Highly Proficient to Mastery
Successfully defeat yourself in a spar in a legitimate combat encounter using Telekinetic Lightsaber Combat.
4 Week Cooldown
Defeat a player character who is sniping you from a distance using Telekinetic Lightsaber Combat in a legitimate combat encounter.
4 Week Cooldown
Successfully defeat an equal tiered opponent, player or NPC, in a legitimate combat encounter; using three lightsabers with Telekinetic Lightsaber Combat.
4 Week Cooldown
Defeat an opponent using Telekinetic Lightsaber Combat who is in a different room in a legitimate combat encounter, who you are watching on the cameras.
4 Week Cooldown
Use Telekinetic Lightsaber Combat to rip apart a spaceship which is attempting to flee.
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Teach someone in Telekinetic Saber Combat to the level of Proficient.
6 Week Cooldown
Successfully defeat an equal tiered opponent, player or NPC, in a legitimate combat encounter; using five lightsabers with Telekinetic Lightsaber Combat.
6 Week Cooldown
Fight four lightsaber duels simultaneously, against player or NPC of any tier, with at least one being a friendly duel or spar, and at least one being a hostile duel.
6 Week Cooldown
Defeat equal-tiered (or challenging) two player character simultaneously, one normally, and the other using Telekinetic Lightsaber Combat. You should never have to physically go near that second player.
6 Week Cooldown
Successfully imitate another lightsaber form you have at minimum of Mastery using Telekinetic Lightsaber Combat against an opponent.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Defeat an equal-tiered player character in a legitimate combat encounter using Telekinetic Lightsaber Combat, doing so with their own lightsaber.
10 Week Cooldown
Successfully defeat an equal tiered opponent, player or NPC, in a legitimate combat encounter; using eight or more lightsabers with Telekinetic Lightsaber Combat.
10 Week Cooldown
Destroy an enemy capital ship with Telekinetic Lightsaber Combat, while still being on your own ship.
10 Week Cooldown
Defeat an equal tiered player character in a legitimate combat encounter using Telekinetic Lightsaber Combat, while you are completely focused on something else; your blades having a mind of their own.
10 Week Cooldown
Defeat an entire army, numbering over at least 500 individuals, using nothing but Telekinetic Lightsaber Combat; all the while never entering cover.
10 Week Cooldown