Pyrokinesis
Begun Training to Skilled
Produce a small flame at the end of your fingertip in order to light something.
1 Day Cooldown
Accidentally set yourself on fire in the middle of a combat encounter.
1 Day Cooldown
Attempt to produce a fireball in the middle of a legitimate combat encounter, and have it explode in your hand. Yeoch!
1 Day Cooldown
Accidentally set an ally on fire in the middle of a legitimate combat encounter.
1 Day Cooldown
Set a fire alight through use of Pyrokinesis.
1 Day Cooldown
Feat
Skilled to Proficient
Set an enemy on fire in a legitimate combat encounter.
4 Day Cooldown
Defeat three opponent with a single Pyrokinesis attack in a legitimate combat encounter.
4 Day Cooldown
Kill an opponent through sheer fire in a legitimate combat encounter.
4 Day Cooldown
Shoot several small fireballs from your fingertips in a single action, hitting an opponent and defeating them.
4 Day Cooldown
Put out a fire using Pyrokinesis, saving a structure important to your faction.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Melt an opponent's armour using Pyrokinesis in a legitimate combat encounter.
1 Week Cooldown
Hit an equal-tiered opponent with a fireball generated in your palm, defeating them in a legitimate combat encounter.
1 Week Cooldown
Study and learn the similarities between Pyrokinesis and Alter Environment.
1 Week Cooldown
Defeat an opponent immune to fire in a legitimate combat encounter, using Pyrokinesis.
1 Week Cooldown
Reduce an opponent to ash in a legitimate combat encounter.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Coax a gentle flame from a candle or fireplace into a raging deadly inferno.
5 Week Cooldown
Defeat an opponent with a Ysalamir in a legitimate combat encounter, using Pyrokinesis.
5 Week Cooldown
Defeat a player character with Mastery or higher in Energy Shields (with an appropriate energy shield to match) in a legitimate combat encounter, using Pyrokinesis.
5 Week Cooldown
Generate a wave or blast of fire, defeating up to 10 opponents in a legitimate combat encounter.
5 Week Cooldown
Destroy a Starfighter using Pyrokinesis in a legitimate combat encounter.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Teach someone in Pyrokinesis to the level of Proficient.
7 Week Cooldown
Control and redirect an extremely large explosion to both save your allies and defeat the opponent who created it in a legitimate combat encounter.
7 Week Cooldown
Generate a pillar of fire that completely deletes a Corvette above you with no struggle in a legitimate combat scenario.
7 Week Cooldown
Gain a moniker related to fire.
7 Week Cooldown
Defeat a small army through use of Pyrokinesis in a legitimate encounter.
7 Week Cooldown
Feat
Extreme Mastery to The Mastery
Walk through a massive field of flames, gaining control over all of it and redirecting it all to your finger tip.
10 Week Cooldown
Defeat a Tier 0 through use of Pyrokinesis in a legitimate combat encounter.
10 Week Cooldown
Generate a fireball the size of an island, using it as a last stand against an opponent who is either stronger than you or has been beating you, in a legitimate combat encounter.
10 Week Cooldown
Destroy a Capital Ship using Pyrokinesis.
10 Week Cooldown
Visit the Flame Masters of Krantre. Learn the secret of the Undying Flame.
10 Week Cooldown