Name: Klamp
Rank: Religious Leader
Tier: High 4
Background: Klamp is a 76 year old Basalian hailing from the planet Saclas. An enthusiastic crocodilian, Klamp hails from a long lineage of religious leaders, being the current head of the Basalian branch of Saclas' religion. An enthusiastic man, he never lets his attitude get in the way of anything and is always dedicated to having a positive attitude. Yet, as he comes from a warrior culture, he enjoys a good fight as well and will never turn down a willing fight.
Around the age of 25, he got engaged to his current wife Kan'la and began to settle down. From there, he began to construct his own house, digging it out of the ground his family owned. He kept his demeanor no matter what and balanced his work and social life to a perfect level. He, unlike his childhood friend Be'Los, never let his familial life get in front of his religious job or his education and vice versa.
At the same time, Klamp did begin to settle into his role of Head of the Church at Saclas, fulfilling his job requirements as best as he could. He was a good leader, pushing forward society and its standards by being more accepting and progressive than any before him. All the while, he spent his time studying and learning to get his two PhDs in both optometry and Physics.
Speed: Middle H Combat Speed
Abilities: Superhuman Strength and Durability. Mastery in Mechanical Mind, Treatment & Aid, Slicing, and Mental Shielding. Highly Proficient in Chemistry. Proficient in Environmental Conditioning, Basic Sabre Combat and Basic Hand-to-Hand Combat. Skilled in Custom Sabre Style and Slugthrowers.
Equipment: Flament Nigel, Glasses
Weaknesses: Klamp doesn’t really have proper formal combat training, and as such, one should use a dedicated style in order to overcome him with ease. Given his shape and size, one should be keen to avoid getting struck by him; but this also causes issues with his speed, and one should attempt to win a battle of agility against him. His strength and durability is his main avenue of prowess, and one should try to minimise these as much as possible. He is easily enraged at threats to those who he cares about, and one can place him in an extremely precarious position if the right mind games are played.
Wiki Page Link: https://tgr-discord-server.fandom.com/wiki/Klamp_(RP)