Farsight
Begun Training to Skilled
Use Farsight to detect an incoming attack.
1 Day Cooldown
Fail to use your Farsight in time to save someone who you were charged with protecting.
1 Day Cooldown
Misinterpret a warning from the Force and get struck in a legitimate combat encounter.
1 Day Cooldown
Detect when an allied player character is in danger despite not having visual sight of them
1 Day Cooldown
Successfully defend yourself against a remote with the blast shield down.
1 Day Cooldown
Feat
Skilled to Proficient
Detect a trap before it goes off.
4 Day Cooldown
Use Farsight to save another player character from what would otherwise have been a PK.
4 Day Cooldown
Defeat an equal-tiered opponent with your eyes closed in a legitimate combat encounter, using Farsight.
4 Day Cooldown
Ascertain what happened in a situation using Farsight, without needing to be told.
4 Day Cooldown
Use Farsight to bypass the sneak attack of another player character.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Use Farsight to predict the actions of a group of enemy forces.
1 Week Cooldown
Use Farsight to defeat someone with equal skill in Street Hand-to-Hand Combat in a legitimate combat encounter.
1 Week Cooldown
Use Farsight successfully in a dogfight.
1 Week Cooldown
Use Farsight to block an attack from an opponent while engaging another in a duel.
1 Week Cooldown
Use Farsight to avoid what would have been a PK.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Use Farsight to drive an opponent mad and foolish, by completing all their sentences before they say them.
4 Week Cooldown
Teach someone in Farsight to the level of Skilled.
4 Week Cooldown
Sense an ongoing plot that is going extremely poorly for allied player characters across the galaxy.
4 Week Cooldown
Defeat an equal-tiered player character in a legitimate combat encounter, using Farsight to facilitate your ability to do so.
4 Week Cooldown
Defeat an opponent in a legitimate combat encounter using absolutely nothing but Farsight.
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Use Farsight to help another player defeat a character higher than them on the Tier List through directing their actions.
6 Week Cooldown
Teach someone else Farsight to the level of Proficient.
6 Week Cooldown
Defeat an equal-tiered player opponent with your eyes closed in a legitimate combat encounter, using Farsight.
6 Week Cooldown
Use Farsight to walk through a hailstorm of blaster fire, and come out the other end unscathed.
6 Week Cooldown
Avoid the attacks of someone with equal skill in Deception sneak attacking you in a legitimate combat encounter, using Farsight to do so.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Use Farsight to avoid the actions of a Tier 0 for 10 or more actions.
10 Week Cooldown
Predict the outcome of a mission/arc/event that an allied player character is about to partake in, to a reasonable degree of success; doing so IRP through Farsight, and ORP through your own thought.
10 Week Cooldown
Teach another person in Farsight to the level of Highly Proficient.
5 Week Cooldown
A powerful entity that wishes you dead has manipulated the entire planet to hunt you down with vigour. Without leaving the planet, survive for an entire month on the run constantly, doing so with Farsight.
6 Week Cooldown
Using Farsight, defeat or survive someone who can manipulate probability in a legitimate combat encounter.
10 Week Cooldown