Crucitorn
Begun Training to Skilled
Increase the pain of a minor wound of an opponent.
1 Day Cooldown
Accidentally increase an ally's pain as opposed to decreasing it.
1 Day Cooldown
Remove all sense of pain from an ally to assist them in battle, and cause them to be defeated due to not knowing the extent of their injuries.
1 Day Cooldown
Relieve or increase pain from the wrong part of someone's body in a legitimate combat encounter, failing the technique completely.
1 Day Cooldown
Relieve the pain of an ally's injury that allows them to keep fighting.
1 Day Cooldown
Feat
Skilled to Proficient
Increase the pain of a moderate wound of an opponent.
4 Day Cooldown
Increase the pain of an opponent throughout a legitimate combat encounter to assist an ally in defeating them.
4 Day Cooldown
Increase the pain of an injury that has long since healed, causing the feeling to resurface.
4 Day Cooldown
Successfully use Crucitorn as a means to gather information.
4 Day Cooldown
Cause enough pain using Crucitorn that your opponent passes out.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Increase the pain of a serious wound of an opponent.
1 Week Cooldown
Increase the pain for 3 people simultaneously in a legitimate combat encounter.
1 Week Cooldown
Successfully use Crucitorn to assist in the defeat of an equal-tiered opponent in a legitimate combat encounter.
1 Week Cooldown
Increase the pain of an opponent's internal injury.
1 Week Cooldown
Use Crucitorn on an opponent while an ally uses an entirely different Force ability on them.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Increase the pain for 10 people simultaneously in a legitimate combat encounter.
4 Week Cooldown
Teach someone Crucitorn to the level of Skilled.
4 Week Cooldown
Successfully use Crucitorn to defeat an equal-tiered player character in a legitimate combat encounter.
4 Week Cooldown
Use Crucitorn on every wound you inflict on an opponent in a legitimate combat encounter.
4 Week Cooldown
Utilise Crucitorn to cause pain on an individual despite them no having any prior injuries or current injury, forcing them into unconsciousness.
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Use Crucitorn secretly on an enemy as petty revenge for up to 2 weeks, causing them agony in everything they do for that period of time. If you are caught, you must try again.
7 Week Cooldown
Use Crucitorn to make a player character go literally mad with pain.
7 Week Cooldown
Use Crucitorn to help an ally keep fighting after they have suffered a serious injury in a legitimate combat encounter.
7 Week Cooldown
Use Crucitorn to temporarily bring someone with Extreme Willpower to their knees.
7 Week Cooldown
Use Crucitorn on 100 people simultaneously in a legitimate combat encounter.
7 Week Cooldown
Feat
Extreme Mastery to The Mastery
Describe the most painful pain possible and use it on another player character, using metaphors to emphasise how painful it is. If it makes the DM and Windu wince, then you succeed this task.
10 Week Cooldown
Use Crucitorn on a paper-cut belonging to an opponent player character in a legitimate combat encounter, and have it be so painful it forces them to give up.
10 Week Cooldown
Successfully use Crucitorn on a Tier 0 in a legitimate combat encounter.
10 Week Cooldown
Use Crucitorn on 1000 people simultaneously in a legitimate combat encounter.
10 Week Cooldown
Kick a higher tiered character in the balls full force while using Crucitorn at its full force.
10 Week Cooldown