Projectors
Begun Training to Skilled
Fire a cord at an opponent NPC, and drag them towards you before striking them.
1 Day Cooldown
Fire a flamethrower of any variety, wrist mounted or wielded, at an opponent NPC.
1 Day Cooldown
Fire a dart at an opponent NPC from your wrist equipment.
1 Day Cooldown
Successfully fire a carbonite projector, hitting an NPC opponent with it.
1 Day Cooldown
Fire a gas-based projector at an NPC opponent.
1 Day Cooldown
Feat
Skilled to Proficient
Successfully hoist your way up a sheer surface using a grapple projector.
4 Day Cooldown
Successfully use a cord projector to grapple an object, before throwing it towards an opponent NPC, knocking them unconscious.
4 Day Cooldown
Successfully burn a group of opponent NPCs with a flamethrower.
4 Day Cooldown
Hit an opponent NPC with a poison dart, and escape undetected.
4 Day Cooldown
Equip your projector with a substance considered non-standard, like acid or smoke or etc.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Successfully immobilise a player character using a whipcord in a legitimate combat encounter.
1 Week Cooldown
Wipe out a group of 6 or more competent opponent NPCs using Wrist Rockets.
1 Week Cooldown
Defeat a player character in a legitimate combat encounter, with more than 3 Projector weapons contributing to your success.
1 Week Cooldown
Use Projectors to direct an opponent's movements into a separate trap in a legitimate combat encounter.
1 Week Cooldown
Successfully defeat an equal-tiered player character or NPC in a legitimate combat encounter using a Carbonite Projector for the finishing blow.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Successfully defeat an equal-tiered player character in a legitimate combat encounter, using a Wrist Laser, Wrist Magnet, and one ability of your choice.
3 Week Cooldown
Teach someone to Skilled in Projectors.
3 Week Cooldown
Defeat an equal-tiered player combatant in a legitimate combat encounter, using nothing but Projectors.
3 Week Cooldown
Attach a whipcord to a vehicle, and using the force of being dragged, launch yourself at your opponent, player or NPC, with a flying melee attack; successfully hitting them in a legitimate combat encounter.
3 Week Cooldown
Attach one player character to a whipcord and throw them into another player character in a legitimate combat encounter.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Commission, or design and create, your own unique projector that is unique and viable from anything seen in lore or RP.
6 Week Cooldown
Immobilise a Tier 1 Force User using an electrocord.
6 Week Cooldown
Chase after a fleeing opponent by attaching a cord to their ship, pulling yourself in before boarding.
6 Week Cooldown
Fire a wrist dart, filled with a substance of choice, at a player character from a distance over 500 meters, successfully hitting them.
6 Week Cooldown
Defeat an equal-tiered player character in a legitimate combat encounter, using Projectors for the final blow; however, you are only allowed to use Projectors twice in the entire engagement.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Defeat a group of 100 Tier 3 or higher opponents, player or NPC, using Projectors.
9 Week Cooldown
Hold off a Tier 0 using various Projector elements.
9 Week Cooldown
Enter a lair of giant creatures; e.g. Aklay, Rancor, Krayt Dragon, Mire, Skriton, etc; and fight your way through using nothing but Projectors.
9 Week Cooldown
Defeat an equal-tiered player character in a legitimate combat encounter, using Projectors throughout; however, with Projectors rigged to fire in a random direction every time they are used.
9 Week Cooldown
Commission, or design and create, a giant wrist projector; and teach an allied or owned giant creature how to use it somewhat effectively.
9 Week Cooldown