Explosives
Begun Training to Skilled
Set up and detonate an explosive mine.
1 Day Cooldown
Successfully kill an opponent NPC with a pre-planted explosive.
1 Day Cooldown
Set up and detonate an explosive charge.
1 Day Cooldown
Successfully drop an explosive on an NPC opponent from a hidden, elevated position.
1 Day Cooldown
Successfully perform a demolition of a building/structure.
1 Day Cooldown
Feat
Skilled to Proficient
Destroy an enemy outpost/area/target through explosives set up on timers that were not discovered until detonation.
4 Day Cooldown
Successfully attach an explosive charge to a vehicle passing by.
4 Day Cooldown
Destroy a vehicle or enemy group through a mine you set-up.
4 Day Cooldown
Attach explosives to a vehicle and send that vehicle careening towards an enemy position, before detonating the explosives upon it reaching them.
4 Day Cooldown
Successfully kill an opponent through exploding the vehicle they are fleeing in with a pre-attached explosive.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Successfully detonate an explosive charge sent towards an opponent right before it reaches them or right as it lands at their feet.
1 Week Cooldown
Successfully detonate a starship an opponent is fleeing on with explosives you set up beforehand.
1 Week Cooldown
Defuse an explosive that would otherwise kill you or your allies.
1 Week Cooldown
Successfully attach hidden explosives to a droid, and send that droid into an enemy position to be detonate.
1 Week Cooldown
Successfully bring down a structure using a single explosive, having found the critical point of structural integrity.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Create an explosive through items strewn about an area in the middle of an intense combat scenario, and use said explosive on your opponents.
2 Week Cooldown
Teach someone Explosives to the level of Skilled.
2 Week Cooldown
Attach an explosive charge to the underside of an opponent vehicle that passes over you, without being detected.
2 Week Cooldown
Successfully attach explosives to a starfighter, and explode them when that starfighter crashes into an enemy position in a legitimate combat encounter.
2 Week Cooldown
Successfully attach a small explosive to your fist, before punching another player character in a legitimate combat scenario, and detonating at the moment of impact.
2 Week Cooldown
Feat
Mastery to Extreme Mastery
Successfully defeat a player character in a legitimate combat encounter, with an explosive you set up prior to the encounter.
5 Week Cooldown
Gain leverage in a legitimate bargaining situation against another player by attaching explosives to yourself or something in close proximity.
5 Week Cooldown
Sabotage an enemy capital ship with explosives, and detonate them during a space battle that capital ship takes part in.
5 Week Cooldown
Plant explosives on a Corvette-class ship and send it crashing into another ship in a space battle, destroying both.
5 Week Cooldown
Successfully hide explosives in a small object, and allow an opponent, player or NPC, to take that object; before detonating it.
5 Week Cooldown
Feat
Extreme Mastery to The Mastery
Create an explosive with an explosive yield of over 1 kiloton of TNT, and throw/fire/drop it on a player in a legitimate combat encounter.
8 Week Cooldown
Sabotage and destroy a Supercapital ship with Explosives.
8 Week Cooldown
Successfully cripple an entire planet's infrastructure through the detonation of a key building/object.
8 Week Cooldown
Fill a vehicle full of Rhydonium and launch it at an enemy player(s), detonating it next to them in a legitimate combat encounter.
8 Week Cooldown
Defuse an explosive that would otherwise completely cripple your faction if left unattended.
8 Week Cooldown