Name: Havoc O'Cabur
Rank: Mandalorian
Tier: Middle 3
Background: Havoc O'Cabur was a member of the fallen Clan Atin, orphaned at five years old due to the destruction of his clan at the hands of a group of other Mandalorians, clad in yellow armour. With a trauma block preventing him from remembering the details, Havoc would eventually reach the age of 18, where he would grow comfortable leaving the hideout of his Clan, entering the world of Mandalore he had never properly seen before.
Wandering the streets of Keldabe, lost and confused, Havoc would meet Bly and Rudec; the latter of whom invited him to Clan Cabur. Often asking questions of the most basic of things, many come to the realisation that Havoc is merely a child in the body of an adult.
True to the name he bears, Havoc, known to a select few as Aleksander Atin, has become a force of legends that remain untold and an outlier among the Mandalorians. He is the slayer of a kraken, the survivor of two fallen clans, and the unyielding chieftain of his own. Havoc does not bend to death, nor does he drift with the winds of change. He is as relentless as the fires of his clan, kindling their strength from the shadows, shaping them into something unstoppable. He is stubborn.
He is enduring.
He is Atin.
Speed: High E Combat Speed
Abilities: Highly Proficient in Combat Assimilation and Mechanical Mind. Proficient in Survival Skills, Weapon Instinct, Blaster Carbines, and Throwables. Skilled in Blaster Pistols, Rook Kast’s Custom Sabre Form, Camouflage, Knife Combat, and Street Hand-to-Hand Combat. Begun Training in Mental Shielding, Jetpacks, and Projectors.
Equipment: Mandalorian Beskar Armour; Mandalorian Vambraces with Wrist Rocket Launcher, Wrist Rocket Launcher, and Grappling Cord; Verpine Sniper Rifle; 2 GALAAR-15 Blaster Carbines; WESTAR-35 Blaster Pistol; 3 Thermal Detonators; Durasteel Combat Knife; Cloaking Device
Weaknesses: Despite maturing greatly, Havoc still reacts extremely poorly to the colour yellow. If the source is stationary or smaller than him, he will attack recklessly. Alternatively, if it is moving or larger than him, he will flee without thought. All of this makes him quite predictable in combat, something that should be exploited if known. And though his curiosity is now tempered by experience, Havoc can still be drawn into traps through a well-crafted lure or mystery. Havoc is far less skilled in the range of close-quarters, and this is where he should be engaged where possible in order to gain an easy victory.