Staffs
Begun Training to Skilled
Spin your staff successfully without hitting yourself.
1 Day Cooldown
While on a thin platform, practise staff strikes and movement exercises. Continue doing this until you are able to do so without falling.
1 Day Cooldown
Use a staff successfully to defeat an opponent.
1 Day Cooldown
Use a staff in a small/tight area, and lose the combat engagement.
1 Day Cooldown
Disarm a training droid using nothing but a staff.
1 Day Cooldown
Feat
Skilled to Proficient
Defeat an opponent using nothing but strikes in a legitimate combat encounter.
4 Day Cooldown
Defeat an opponent using nothing but jabs in a legitimate combat encounter.
4 Day Cooldown
Manoeuvre through an obstacle course while wielding your staff.
4 Day Cooldown
Defeat an opponent in a legitimate combat encounter without taking a single step back.
4 Day Cooldown
Come up with your own combo of moves using your staff.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Use your staff to pole vault over an opponent, before striking them in their back.
1 Week Cooldown
Kill an opponent using nothing but a staff in a legitimate combat encounter.
1 Week Cooldown
Defeat an opponent with an automatic blaster weapon using nothing but a staff in a legitimate combat encounter.
1 Week Cooldown
Customise your staff to include other shapes and materials.
1 Week Cooldown
Bonk an equal tiered player into submission.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Combine your staff into acrobatic usage when performing combos in a legitimate combat encounter.
3 Week Cooldown
Defeat an equal-tiered Force User, player or NPC, using a staff in a legitimate combat encounter.
3 Week Cooldown
Take down at least 25 opponents with a staff in a legitimate combat encounter, without a strength or speed advantage.
3 Week Cooldown
Defeat an equal-tiered opponent in a legitimate combat encounter while wielding two staffs at the same time.
3 Week Cooldown
Teach someone in Staffs to the level of Skilled.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat an equal-tiered player character in a legitimate combat encounter who is using a lightsaber, using a staff made out of a material that is not lightsaber-resistant.
6 Week Cooldown
Defeat a giant creature, e.g. Aklay, Rancor, Krayt Dragon, Mire, Skriton, etc, using only a Staff and no strength o speed advantages.
6 Week Cooldown
Defeat an opponent in a legitimate combat encounter, doing nothing but blocking with your staff and dodging.
6 Week Cooldown
Defeat up to three Force Users using nothing but a staff in a legitimate combat encounter, with no speed advantage.
6 Week Cooldown
Using a long stick you found on the ground, defeat an equal-tiered player character in a legitimate combat encounter.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Take down an armoured tank using nothing but a staff.
9 Week Cooldown
Defeat another player character of Tier 3 or above with a single swing of your staff in a legitimate combat encounter.
9 Week Cooldown
Defeat an equal-tiered opponent, player or NPC, in a legitimate combat encounter with a staff, while not touching the ground at any point. You may not use any form of flight, you must stay off the ground using your staff.
9 Week Cooldown
Defeat an equal tiered opponent, player or NPC, with a bendy staff in a legitimate combat encounter.
9 Week Cooldown
Take down a Starfigher using nothing but a staff (nothing encompassing a strength advantage).
9 Week Cooldown