Speed

Speed is... weird. Star Wars as a fictional series is quite off in its consistency, let alone the inconsistencies caused by merging Legends and Canon. We have done our best to create a standardised speed system which will add layers and detail to RP which many people have been requesting. 

IMPORTANT NOTICE: Your speed tier is your maximum speed. As such, if your opponent is not going all out straight from the beginning, the lines become a bit more blurred. Darth Sidious doing the ultimate bad-mouth to taunt someone could reduce his speed so a Tier H could keep up with him. It’s extremely circumstantial.

For Non-Force Users

Unlike Force Users, who can move from A to B at these incredible speeds, you cannot. What you can do is observe these fast people move if you have the required speed level. You can also briefly move your body at these speeds, as well as limbs and reaction time. 

Essentially, non Force Users work off combat speed; while Force Users work off combat speed and travel speed.

Speed works in two forms: Visibility and Keep Up. 

Visibility

Visibility is what your eyes can physically track. Beyond this point, when your opponent is moving at their fastest, you cannot physically see them. It is as if they are teleporting or invisible. As such, this could be seen as one’s maximum cut off point as to what they can actually beat in a fight. As seen below, Low C is typically the speed at which people can begin disappearing from the eyesight of most. 

The visibility does has a catch. Someone can move faster than you can see, but they still have to stop to hit you. If their attacks are weak and cannot damage you, just can beat them when they stop moving!


Keep-Up

Keep-Up is one's ability to comfortably defeat someone at their best. In a raw, physical combat contest, people above your Keep Up will likely overwhelm your defence. I could physically keep up with Bruce Lee, but will I be able to do so in a comfortable way in a combat scenario? Probably not…

It should be noted that the Keep Up is NOT YOUR LIMIT. Using the Force, using the environment, playing the battle smart, having a buff, weakness in your opponent; all of these things can turn the tide of a battle. Furthermore...

Going Beyond Your Keep-Up

In a combat scenario, it is possible to go past one’s Keep Up through determination and pushing one’s self. However, this doesn’t last very long and is likely to leave one physically and emotionally exhausted after doing so, and extremely open to attack. So, be wary. 

Contextually, it is up to the Dungeon Master presiding over the battle to decide how long this lasts and the effects of doing so, depending on the context of both battle and character. 

This act of a temporary speed increase will be expanded on below...

How Do You Increase Your Speed?

Moving up the speed is a vital part of moving up the tier list, and increasing your abilities can only take you so far. At some point, you need to get faster. But the process is tricky, and this will be elaborated on below. 

There are two ways to move up. Permanently and Temporarily.

Permanently

There's a new speed system in town, one that works through the logic that your character should naturally get faster as they get stronger. Thus, this will work off a system similar to that of the Group Training system. 

Every time you move up the Tier List through means of training or feats (so rewards for challenges that move you up don't count), or you rank up any ability to Proficient or higher; this accumulates points

Once you gather enough points, you can expend them for that character. And one of these things you can purchase is an increase to your speed; though you can purchase other things such as a high-risk high-reward roulette spin, or a task skip, strength increases, durability increases, and more. But for now, the system just covers speed, and will potentially be updated to include these other things later.

The system is designed to reward players for their progress, and allow characters to scale in natural capability according to their strength; and it means that players aren't limited to a particular placement until they have to wait for a speed buff to be deigned upon them. 

More details on this can be found:

HERE

Temporarily

Temporarily is the speed increase one gets from techniques. Force Valour, Force Rage, the use of Stims etc. will all temporarily buff your speed tier. However, there is a catch. 

If you go faster than your keep up limit, you’re going to get exhausted much faster. And if you go above your visibility limit without increasing your visibility, you’re going to not be able to see where you are going. Not even with Force Sight. 

In terms of abilities, The Mastery and Extreme Mastery allows one to use a speed technique in combination with another efficiently

When increasing your speed through a technique, it is a REQUIREMENT to state what the speed change is, i.e. “Malak uses Force Rage to go from Middle C speed to Middle B speed”. Not doing so will render the action void. The only exception to this rule is the DM DM’ing the combat scenario in question. 

If you are ever confused, feel free to reach out to #StemmedAxis06 or ask for help in <#rp-discussion>. The user-base is sure to help!

Techniques That Increase Speed

Enhance Attribute 

One must specify for every action. Only works on one attribute until Highly Proficient, of which the selection is:

Reaching Highly Proficient allows you to enhance two attributes at once. Reaching Extreme Mastery allows three. 

This ability cannot be used in combination with other stat enhancing abilities. 

Force Valour

The Mastery - Increases by two tiers (Visibility and Keep Up)

Mastery - Increases by one tier (Visibility and Keep Up)

Proficient - Increases by one level (Visibility and Keep Up)

Force Rage

When one exits Force Rage and if they have not fallen to the Dark Side, the user is extremely susceptible to manipulation and mind-altering techniques; and a non-Fallen user will not be inclined to engage in combat due to moral contemplation.

Dark Rage

Increases the speed and strength of Force Abilities, as well as the speed of the user. However, the user is completely blood-lusted and will attack anyone on sight, also prone to being manipulated easily and removes the Mental Shielding skill for the duration. Cannot exit the technique until all around the user is destroyed

Force Speed

Must specify for every action.

Battle Meditation

Only can be used on others, not on yourself

Vaapad 

The Mastery - Forming a superconductive loop with your opponent, it allows you to reach their speed level quickly, and from there, gradually get faster than them until you reach a speed level that caps at one tier of speed faster than your opponent. 

Mastery - Superconductive loops can be formed at this level, being able to feed of one's opponent without risk of falling to the Dark Side, thus being able to be utilised. Allows you to gradually (but not slowly) reach a state of speed equal to that of your opponent if they sit above you with no energy expenditure. 

Proficient - Will allow you to reach a speed and visibility two levels greater than that which you have gradually (but not slowly)

Force Drain

You cannot use this ability on someone who is a lower number tier than you due to passive force barriers. This does not affect visibility.

Force Slow

You cannot use this ability on someone who is a lower number tier than you due to passive force barriers. 

Force Slow is a mental ability, but affects a target both physically and mentally. 

Teleportation and Fold Space

These techniques do not make you move faster. If someone were to teleport behind you, their body would still move at their assigned speed. You can just move from one place to the other instantaneously plus the time it takes to actually start the teleportation process

Shatterpoint/Forced Shatterpoint

Shatterpoint


Forced Shatterpoint

Using A Stim

A Stim allows one to temporarily increase their speed during combat. It can be used by both Force Users and non-Force Users. ALL stims can cause addiction to different degrees, and will cause one to slow down in a fight after use. 

ALL stims last only 3 actions, though this can be extended through altering the stim through the chemistry skill (see below). There are five kinds of stims: 



Increasing the duration of stims is possible with the Chemistry skill. 


Stim Addiction is caused when one takes too many stims. Contextually, you will get addicted to stims eventually if you use them often, and this will likely be determined by your GDM in time; as we will be keeping an eye on stim use. Once stim addicted, players are required to take stims every day, or they suffer a one tier drop in speed until the addiction is broken (which can be determined in a plot by your Group Dungeon Master).