Name: RC-1025 “Fuse”
Rank: Staff Sergeant
Tier: Middle 2
Background: Commando "Fuse" is an accomplished, albeit dangerous, member of the 415th Exploratory Battalion. First deployed alongside them during the Siege of Mandalore, Fuse has shown up in almost every other battle that the 415th have been involved in.
RC-1025 later fell into a coma after the Second Battle of Dromund Kaas, of which he has only recently come out of.
Speed: Low B Combat Speed
Abilities: Ragnos Shard. The Mastery in Medieval Siege Weapons, Explosives, and Mental Shielding. Extreme Mastery in Prakith Sword Combat and Shield Combat. Mastery in Mandalorian Sabre Combat, Espionage, Traps, Environmental Conditioning, Rocket Launchers, and Camouflage. High Proficiency in Hunting/Tracking, Deception, Slicing, Ship Boarding, Vehicle Boarding, Throwables, Blaster Pistols, and Ground Vehicles. Proficient in Manipulation, Survival Skills, Mandalorian Hand-to-Hand Combat, Jetpacks, Sniper Rifles, Blaster Rifles, Projectors, Shotguns, Blaster Carbines, Blaster Cannons, Slugthrowers, Chainguns, Mental Shielding, Dagger Combat, Throwing Knives, Energy Shields, and Treatment & Aid. Skilled in Grenade Launchers.
Equipment: Highly Proficient in all DC-17M Configurations, with Mastery in the configuration that matches their position in the squad; DC-15s Sidearm Blaster Pistol; MK 3 Katarn Armour; Knuckle Plate Vibroblade; 2 Thermal Detonators, 2 EMP Grenades; 2 Flashbang Grenades; 2 Smoke Grenades; Commando Recon Droid; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Explosive Charges, Thermal Tape, EMP Stylus, Circuit Disruptors, Multitool.
Weaknesses: Fuse is a demolitions specialist who prioritises durability over agility, making him vulnerable to fast or agile opponents who can exploit his limited manoeuvrability. His reliance on explosives is both his greatest strength and a potential weakness. If given time, he can rig his surroundings to explode in devastating ways, but denying him the opportunity to prepare renders him to be far less effective. Fuse is most dangerous in close-quarters combat, as such, targeting his explosive devices or using stealth to lure him into a trap can turn his tactics against him. Despite his quirky and seemingly random nature, Fuse operates best within a squad that provides the discipline to keep him focused and the time to set up his arsenal. As such, he should be separated from others if possible. However, always assume Fuse has planned for every contingency. As such, engaging him from a distance mitigates this fact as well as his close-quarters proficiency.