Dominate Mind
Until a certain point (stated via the task), Dominate Mind is a concentration-based ability, meaning you can do nothing but Dominate Mind while you are using it.
Begun Training to Skilled
Attempt to use Dominate Mind on a person and completely fail embarrassingly.
1 Day Cooldown
Only manage to erode the will of another using Dominate Mind, as opposed to fully control them in, in something akin to Force Persuasion.
1 Day Cooldown
Use Dominate Mind on someone with higher Mental Shielding or Thought Shield, and suffer a mind storm as a result.
1 Day Cooldown
Learn the differences between Dominate Mind and more aggressive forms of Force Persuation.
1 Day Cooldown
Successfully control another person for the first time.
1 Day Cooldown
Feat
Skilled to Proficient
Compel an enemy to retreat through Dominate Mind.
4 Day Cooldown
Learn the dangers of making someone fight their own fundamental instincts, losing control of an important target and thus screwing up a legitimate plot scenario.
4 Day Cooldown
Kill someone through control of another person using Dominate Mind.
4 Day Cooldown
Force a rout of a group of enemies using Dominate Mind in a legitimate combat encounter.
4 Day Cooldown
Learn to perform Dominate Mind without overriding the consciousness/personality of the person you are controlling, doing so in a legitimate combat scenario.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Take control of an enemy to make them kill their superior, thus turning the tide of a combat scenario.
1 Week Cooldown
Use Dominate Mind to discredit another individual.
1 Week Cooldown
Control 5 people at once using Dominate Mind in a combat encounter to assist in your victory.
1 Week Cooldown
Turn someone's entire allied force against them in a legitimate combat encounter, using Dominate Mind.
1 Week Cooldown
Learn to implant a Dominate Mind command/control without needing to sustain the connection of Dominate Mind, thus removing the concentration element of the technique
1 Week Cooldown
Feat
Highly Proficient to Mastery
Use Dominate Mind without concentration for the first time.
4 Week Cooldown
Teach someone Dominate Mind to the level of Skilled.
4 Week Cooldown
Use Dominate Mind to make one hostile player character defend you against another hostile player character in a legitimate combat encounter.
4 Week Cooldown
Control 50 people at once using Dominate Mind to assist your win in a legitimate combat encounter.
4 Week Cooldown
Use Dominate Mind to make a good person commit an utterly morally reprehensible act.
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Force a player character to kill someone they love using Dominate Mind.
6 Week Cooldown
Learn to preserve the consciousness of someone being controlled, allowing them to consciously watch but be unable to prevent their actions. Ruin a character on the Tier List's life through this method.
6 Week Cooldown
Bring down a planet's government using Dominate Mind.
6 Week Cooldown
Control 500 people at once using Dominate Mind to assist your win in a legitimate combat encounter.
6 Week Cooldown
Make someone dispose of themselves using Dominate Mind for the first time in a legitimate combat encounter.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Learn to sustain Dominate Mind over galactic distance. A DM will be required to assess your journey of discovery.
10 Week Cooldown
Take control of the mind of a Head of State, completely bringing the entity they control under your influence.
10 Week Cooldown
Legitimately dominate the minds of various player characters (without their ORP agreement) to assist in a legitimate fight against a Tier 0.
10 Week Cooldown
Control 5000 people at once using Dominate Mind to assist your win in a legitimate combat encounter.
10 Week Cooldown
Manage to permanently Dominate Mind another player character.
10 Week Cooldown