Name: Clan Ordo
Background: In the beginning, Clan Ordo was formed by a single woman. A Rallymaster during the Last of the Mandalorian Crusades, prior to the Great Sith Wars outbreak, and a famed Blacksmith. She forged what would later become the Rallymaster Lance of Ordo as the first of many to be gifted to the Rallymasters within the ranks of the Mandalorian Crusaders.
Leading her men to victory time and time again, years of service passed, and by the end of it, the veterans of her units, and those newcomers who sprinkled in to fill the dead ranks were given a unique honour. To band together as a clan of their own.
Clan Ordo remained active in combat until the end of the Mandalorian Wars some decades later, where they'd fracture for years until Canderous Ordo, as Mand'alor the Preserver, reunited the splintered Mandalorian Clans, and engraved Clan Ordo's name in their history for good.
Following this, they were gifted the Planet Ordo, named after themselves. They'd live nomadically on Ordo for hundreds of years, moving from water source to water source as nomads in their vessels until Terraforming became viable.
Now, they work to turn Ordo into a lusher world after a violent revolution spearheaded by their new Head- Jag'tyc Ordo came to pass, wiping much of their slate clean.
Speed: No change in Combat Speed
Abilities:
+1 level in Environmental Conditioning
+1 level in Mechanical Mind
+1 level in Improvised Sabre Combat
-1 level in Traps
-1 level in Weapon Instinct
-1 level in Jetpacks
Perk: Yap Yap Yap
Members of Clan Ordo travel x50 times faster in hyperspace when travelling to the planet of Ordo.
Equipment: Crushgaunts; 3 Dioxis Gas Grenades; Utility Belt with: Flammable Materials and Pouches of Sulphur, Grappling Hook, and Ammo
Weaknesses: Cocky and arrogant fighters. Easily led into a trap where they believe they can succeed in a fight. Always try to best the strongest opponent around.
Members of Clan Ordo will always prioritise the interests of Clan Ordo and their desire to terraform the planet, and thus can be easily manipulated in that regard. And while owning a planet is helpful, taking the planet from their hands is likely to completely and shatter the entire clan's will; so threats, postulations, and actual action in regards to it is recommended.