Void Sage
Begun Training to Skilled
Interact/contact the Void while in a meditative state.
1 Week Cooldown
Remain still atop a sharp point while resting on a plank, meditating while doing so. Do this for ten actions in a row.
1 Week Cooldown
Acquire a Vessel for Void Sickness. If this is already the case, this task may be skipped, though an extra week must be added to the following cooldown.
1 Week Cooldown
Empty your thoughts and sense of identity completely while in a meditative state. How you achieve this is up to you, but there are wrong methods.
1 Week Cooldown
Draw the Void into your body and activate Void Sage for the first time. Drawing in too much of the Void and failing at this will result in instant Stage 5 Void Sickness.
1 Week Cooldown
Feat
Skilled to Proficient
Experience consequences of post-Sage paralysis during a legitimate combat encounter. If one's character is a Void Being, this task may be skipped, though an additional two weeks must be added to the following cooldown.
2 Week Cooldown
Successfully pull of using Void Sage during a combat encounter.
2 Week Cooldown
Manage to defeat a Force User through the nullification of their attacks via the aura surrounding you.
2 Week Cooldown
Plan for a combat encounter using Void Sage, prepping it before said encounter begins.
2 Week Cooldown
Counter a mental Force-based attack through use of Void Sage.
2 Week Cooldown
Feat
Proficient to Highly Proficient
Fight someone in the Tier above you through use of Void Sage in a legitimate combat encounter.
5 Week Cooldown
Complete Void Sage meditation while being actively distracted/targeted in a legitimate combat encounter.
5 Week Cooldown
Out-strength an opponent with Superhuman Strength through use of Void Sage in a combat encounter.
5 Week Cooldown
Defeat a Force User using Force Enhancement in a legitimate combat encounter using Void Sage.
5 Week Cooldown
Defeat an opponent with ease that you wouldn't be able to do so normally, through use of Void Sage.
5 Week Cooldown
Feat
Highly Proficient to Mastery
Use the extended reach of Void Sage to land an attack on a player character was confident in dodging in a legitimate combat encounter.
10 Week Cooldown
Defeat an opponent you lost to in a legitimate combat encounter before acquiring Void Sage, using Void Sage to do so in a new legitimate combat encounter.
10 Week Cooldown
Defeat a equal-tiered or higher Force User in a legitimate combat encounter, through use of Void Sage.
10 Week Cooldown
Convince an opponent in a legitimate combat encounter to allow you to "power up" to Void Sage (this may double as a Manipulation feat)
10 Week Cooldown
Extend Void Sage beyond the 30 minutes in a legitimate combat encounter to win said encounter, at detriment to your health.
10 Week Cooldown
Feat
Mastery to Extreme Mastery
Out-strength an opponent with Extreme Strength in a legitimate combat encounter, through use of Void Sage.
15 Week Cooldown
Bypass a sneak attack/trap in a legitimate combat encounter through sensing with Void Sage.
15 Week Cooldown
Defeat a player character that is Tier 2 or higher in a legitimate combat encounter, doing so in a single strike using Void Sage.
15 Week Cooldown
Use the finite control over the Void provided by Void Sage to manipulate the Void in a unique way during a combat encounter.
15 Week Cooldown
Find a way to bypass the need to meditate thirty minutes to achieve the state of Void Sage.
15 Week Cooldown
Feat
Extreme Mastery to The Mastery
Teach someone in Void Sage to the level of Proficient.
15 Week Cooldown
Enhance an existing ability in a unique way through use of Void Sage, doing so to win a legitimate combat encounter against a tough opponent.
20 Week Cooldown
Using Void Sage, be the final boss in someone else's plot arc.
20 Week Cooldown
Defeat a Tier 0 Force User in a legitimate combat encounter using Void Sage.
20 Week Cooldown
Achieve the Second Stage of Void Sage.
20 Week Cooldown