Tutaminis
Begun Training to Skilled
Observe someone using a higher level of Tutaminis through the Force. Note how the energy moves and shifts through the Force, and give these notes to your teacher for assessment.
1 Day Cooldown
Practise absorbing the energy from a harmless electric circuit. Continue to do this until you get the hang of the feeling of energy absorption (at the discretion of the DM)
1 Day Cooldown
Practise redistributing the energy from within yourself to different parts of your body. Actively describing your thought process in detail, note the distributive feeling of how energy moves. This scenario requires a DM to assess the quality of the thought process.
1 Day Cooldown
Find someone else learning Tutaminis or another beginner. Hold hands/engage in physical contact, and practise swapping energy from one person to the other.
1 Day Cooldown
Use Tutaminis to absorb the heat from your environment, preventing yourself from getting hot.
1 Day Cooldown
Feat
Skilled to Proficient
Discuss with a Tutaminis expert about the idea of energy density and the importance of understanding the potency of energetic attacks as a result. The quality of this RP will be verified in the approval process.
4 Day Cooldown
Absorb energy from two contact points on your body at once in a legitimate scenario.
4 Day Cooldown
Recharge in a legitimate combat encounter by using Tutaminis to absorb some sum of energy.
4 Day Cooldown
Completely drain a system of its energy in a way that advances the RP plot you are taking part in.
4 Day Cooldown
Bolster your Force Powers for the first time by redistributing the energy you absorb into a Force Power of your choice in a legitimate scenario.
4 Day Cooldown
Feat
Proficient to Highly Proficient
1 Week Cooldown
Defeat an equal-tiered opponent in a legitimate combat encounter through use of a Force-based attack that has been bolstered by the usage of Tutaminis.
1 Week Cooldown
Partially dissipate a blaster bolt from a pistol, lessening the damage it incurs on you.
1 Week Cooldown
Dampen a physical kinetic attack for the first time using Tutaminis in a legitimate combat encounter.
1 Week Cooldown
Survive what would have been a fatal energy burst through use of Tutaminis in a legitimate situation.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Survive a non-combat situation with Tutaminis that you otherwise would not have survived.
4 Week Cooldown
Absorb a shot from a blaster rifle in a legitimate combat encounter.
4 Week Cooldown
Survive a fatal fall using Tutaminis.
4 Week Cooldown
Absorb the Force Lightning (or other Force Energy-based attacks) from an equally skilled opponent in that particular ability in a legitimate combat encounter, not using Force Resistance in any way to do so.
4 Week Cooldown
Shield your entire body with Tutaminis in a legitimate combat encounter, surviving a barrage of attacks you would not have survived otherwise.
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Using Tutaminis, do not take any damage in a legitimate combat encounter against an equal-tiered opponent.
7 Week Cooldown
Survive the blast of a Turbolaser in a legitimate combat encounter using nothing but Tutaminis.
7 Week Cooldown
Catch a lightsaber in a legitimate combat encounter for a brief moment in time, surviving a strike you otherwise would not have survived.
7 Week Cooldown
Cup your hands around a high density explosive device and absorb the entirety of its energy in a legitimate situation.
7 Week Cooldown
Complete mitigate the fighting capabilities of a fist brawler of equal tier in a legitimate combat encounter, using Tutaminis to absorb the kinetic energy from every one of their blows.
7 Week Cooldown
Feat
Extreme Mastery to The Mastery
Generate a field of energy absorption successfully for the first time, rendering yourself mostly invulnerable to incoming attacks in a legitimate combat encounter. Pass out halfway through.
10 Week Cooldown
Survive in an environment that would be utterly inhospitable in any other context, using nothing but Tutaminis constantly to do, and then proceed to defeat an equal tiered opponent in a legitimate combat encounter within this environment.
10 Week Cooldown
Survive an orbital bombardment using Tutaminis in a legitimate encounter.
10 Week Cooldown
Use a huge amount of energy absorbed to bolster a Force attack to the degree you defeat an opponent in the tier above you in a legitimate combat encounter.
10 Week Cooldown
Walk, and that does mean walk, through an entire attacking army, which also consists of at least one player character. In this legitimate encounter, and come out the other side completely unscathed, having used nothing but Tutaminis.
10 Week Cooldown