Precognition
A Quick Note
Given the waiting nature of the tasks, once the vision is received, you may move onto the cooldown upon doing so. However, to mark the task as completed and move onto the ability rank up, the description of the task must be acted on.
TLDR - You don't need to wait until you intervene on a vision to move onto the next task; but you do to rank up in the ability. Thus, you could technically have 5 pending visions if you haven't acted on any of them yet, etc.
Begun Training to Skilled
Experience a Force Vision during sleep.
1 Day Cooldown
Receive a vision that is related to a guaranteed future plot event (see The Mastery final task) from Windu.
1 Day Cooldown
Act pre-emptively on a vision you received, and end up causing it to happen due to your intervention.
1 Day Cooldown
Act on a vision you received, and make the situation far worse by doing so.
1 Day Cooldown
Receive a vision of losing someone you care about, be they player or NPC. This could take place during The Mastery, this could take place the next day; but sit with that knowledge from your vision.
1 Day Cooldown
Skilled to Proficient
Use Precognition to help you make the right decision in a binary choice scenario.
4 Day Cooldown
Receive a false precognitive vision, and fall for whatever intended on trapping you.
4 Day Cooldown
Receive a precognative vision that allows you to ascertain the weakness of a future opponent.
4 Day Cooldown
Receive a vision of a combat scenario in the future that you later win due to your foresight.
4 Day Cooldown
Receive a vision of an ally being PK'd in the future, and save them from being so due to your foresight.
4 Day Cooldown
Proficient to Highly Proficient
Use a Force Vision to win a wide-scale battle in the future.
1 Week Cooldown
Avoid a trap through use of your Precognition.
1 Week Cooldown
Use Precognition to defeat an opponent before the combat scenario even properly starts.
1 Week Cooldown
Use Precognition to successfully trap another player.
1 Week Cooldown
Use Precognition to turn a space battle in the future around.
1 Week Cooldown
Highly Proficient to Mastery
Use Precognition to avoid some sort of utter disaster that would have resulted in your death.
5 Week Cooldown
Receive a false precognitive vision, and outmanoeuvre whatever intended on trapping you.
5 Week Cooldown
Prevent someone extremely desperate to act on their Force Vision from doing so, guiding them.
5Week Cooldown
Receive a Force Vision that gives you insight to yourself, and make a change based on that.
5 Week Cooldown
Meditate to actively gain a vision of the future.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Receive a vision of a combat scenario against a player character in the future that you later win due to your foresight.
7 Week Cooldown
Use Precognition to instrumentally help defeat the enemy of the current arc you are in.
7 Week Cooldown
Receive a precognitive Force Vision based on an event, character, or arc of your choice ORP. Act on what you learn.
7 Week Cooldown
Using your knowledge, induce a Force Vision in another player character (or help someone with a high enough Telepathy do so), causing them to act in a way you wish them to.
7 Week Cooldown
Receive a precognitive vision for an event that affects the entire galaxy. Prepare accordingly.
7 Week Cooldown
Feat
Extreme Mastery to The Mastery
Accurately predict a future encounter with another player, and get your DM to give you a Force Vision based on that prediction. With obvious leeway, successfully act on that prediction.
10 Week Cooldown
Recieve a vision that predicts the PK of a player character, and choose whether or not to save them, with consequences for both choices.
10 Week Cooldown
Receive two Force Visions at the same time. Correctly deduce the details from both that are important/correct, and act on them accordingly.
10 Week Cooldown
Use Precognition successfully in a legitimate combat encounter against a player character of equal tier in order to win.
10 Week Cooldown
Act on the vision you received in Begun Training. If you fail, you will never get The Mastery. It is the final test. If you already have acted successfully on it, then do the cooldown and go to The Mastery.
10 Week Cooldown