Juyo
Begun Training to Skilled
Celebrate your victory after defeating an equal-tiered opponent, player or NPC.
2 Day Cooldown
Attack an opponent directly, without any attempt of flashy movement or "waffle".
2 Day Cooldown
Use the "Assured Strike" technique, trading all your attack power for a guaranteed hit.
2 Day Cooldown
Use the "Swift Flank" technique to defeat an opponent.
2 Day Cooldown
Lose your cool in a fight, and use that rush of emotion to defeat your opponent. Dark Siders and Light Siders should take different lessons from this.
2 Day Cooldown
Feat
Skilled to Proficient
Be defeated by a counter-attack after leaving yourself open in a legitimate combat encounter.
5 Day Cooldown
Challenge an opponent to a 1v1, when doing so is detrimental to the task at hand.
5 Day Cooldown
Control your emotions and passion. Allow your emotions to build in a combat encounter, but do not allow them to explode, direct them into your Juyo to win the fight.
5 Day Cooldown
Use your emotion in a legitimate combat encounter to perform an unpredictable move, your emotions having directed you without much conscious thought.
5 Day Cooldown
During a wide-spread combat scenario, pick out a single high-profile opponent and defeat them using Juyo.
5 Day Cooldown
Feat
Proficient to Highly Proficient
Defeat an equal tiered opponent, player or NPC, in a legitimate combat encounter using Juyo; never at any point losing your focus off your opponent.
1 Week Cooldown
Defeat an opponent using Juyo in a legitimate combat encounter without ever stopping to get a proper look at them, an analysis of their techniques, or anything of that variety.
1 Week Cooldown
Win a lightsaber duel against an opponent, player or NPC, in a legitimate combat encounter using Juyo; never going on the defence at any point.
1 Week Cooldown
Defeat an opponent in a legitimate combat encounter without describing your actions at all, only the emotions you feel while doing so.
1 Week Cooldown
Defeat an opponent, player or NPC, using Juyo in a legitimate combat encounter; without using a weapon at all.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Surprise yourself with one of your actions while using Juyo in a legitimate combat encounter.
5 Week Cooldown
Teach someone to the level of Proficient in Juyo.
5 Week Cooldown
Defeat an opponent higher on the tier list in a 1v1, in a legitimate combat encounter using Juyo.
5 Week Cooldown
Defeat a practitioner of Niman who has a higher or equal speed, and equal or higher skill than your Juyo.
5 Week Cooldown
Defeat an equal-tiered opponent in a 1v1, in an environment that is detrimental or hazardous, opting to ignore it in order to continue to the fight.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
In a wide-spread combat encounter, find the strongest person on the battlefield and defeat them in a 1v1 using Juyo.
7 Week Cooldown
Find and try to defeat the person you hate the most using Juyo.
7 Week Cooldown
Defeat an equal-tiered or higher-tiered player opponent who is far greater at using the Force, or who predominantly uses the Force in combat, using Juyo.
7 Week Cooldown
Defeat more than 2 equal-tiered opponents at the same time, player or NPC, in a legitimate lightsaber duel using Juyo.
7 Week Cooldown
Overwhelm the Soresu of an equal-tiered opponent, player or NPC, in a legitimate combat encounter using Juyo; who has an equal or higher level in said Soresu.
7 Week Cooldown
Feat
Extreme Mastery to The Mastery
Defeat a player character with Fighting Spirit using Juyo.
10 Week Cooldown
Use a non-negative/passionate emotion to channel your Juyo to win a legitimate combat encounter against an equal-tiered opponent, player or NPC.
10 Week Cooldown
Defeat 3 equal-tiered characters, player or NPC, consecutively in legitimate combat encounters; using Juyo.
10 Week Cooldown
Defeat an equal-tiered or higher-tiered opponent, player or NPC, in a legitimate encounter using Juyo, the opponent being someone who is capable of feeding off emotion and growing stronger from it.
10 Week Cooldown
Find the strongest character your character knows. Challenge them to a 1v1, and fight to win in a legitimate combat encounter.
10 Week Cooldown