Charric Maser Pistols
Begun Training to Skilled
Shoot a static target with a Charric Pistol.
1 Day Cooldown
Defeat an opposing NPC with a Charric Pistol.
1 Day Cooldown
Disable a limb of a droid opponent with a Charric Pistol.
1 Day Cooldown
Shoot a target moving at average running speed with a Charric Pistol.
1 Day Cooldown
Take down an opponent with a single shot.
1 Day Cooldown
Feat
Skilled to Proficient
Defeat 2 droid enemies in a single shot with a Charric Pistol.
4 Day Cooldown
Concuss an armoured enemy using a Charric pistol to the point they are incapacitated.
4 Day Cooldown
Manage to rapid fire your Charric Pistol.
4 Day Cooldown
Dual wield a Charric Pistol without losing control due to the recoil.
4 Day Cooldown
Time shots from dual-wielded Charrics so that in one shot they are able to detonate a droid from their charge.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Quickdraw your Charric Pistol to defeat an enemy before they can fire.
1 Week Cooldown
Disarm an opponent using just the secondary effects of the Charric Pistol, i.e. don't disarm them through the energy burn.
1 Week Cooldown
Destroy an unarmoured turret with a Charric Pistol from at least 20 metres away
1 Week Cooldown
Break an opponent's bone through armour without breaking the armour using a Charric Pistol.
1 Week Cooldown
From a moving ship, provide covering fire with Charric Pistols that takes out at least 5 enemy NPCs in one run.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Manage to control recoil enough with your Charric to quickdraw and then rapid fire the weapon without missing a beat.
3 Week Cooldown
Teach someone in Charric Maser Pistols to the level of Skilled.
3 Week Cooldown
Shoot an opponent running at you with such precision that your shot kills them and flips them halfway from the force of impact.
3 Week Cooldown
Shoot a grenade mid air as it heads towards yourself or an ally.
3 Week Cooldown
Defeat another player character in a legitimate quick-draw.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
With just a Charric Pistol, defeat a droid that is at Middle 2 on the Tier List or higher in a legitimate combat encounter. You cannot wear any armour or use any other skill.
6 Week Cooldown
Mid-battle, adjust the composition of blaster gases in your weapon to work specifically against a type of enemy, then successfully one-shot them. This attack must be so effective based on your alterations that the DM shows special attention to the depiction of their death.
6 Week Cooldown
Use a Charric Pistol to kill an individual with Chiss Ablative Armour.
6 Week Cooldown
Modify your Charric Pistol to use all its power in one charge, then fire that singular shot to kill an enemy at least two sub-tiers higher than you.
6 Week Cooldown
Shoot down a shielded starfighter trying to kill you specifically, with a Charric Pistol. No one else can fire at the ship.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Kill a Jedi Master or a Sith Lord in single combat with a Charric Pistol.
9 Week Cooldown
Break the arm of someone with Superhuman Durability with a Charric Pistol shots.
9 Week Cooldown
Create a custom mix of Charric gas from scratch, tailored to take down one specific enemy at least a full tier higher than yourself, then defeat that enemy in a legitimate combat encounter with your Charric Pistol.
9 Week Cooldown
Kill an enemy at least 2 Speed Tiers faster than you with a Charric Pistol.
9 Week Cooldown
While on one Capital Ship, disable a weapon on another Capital Ship during a space battle using a Charric Pistol. Both ships must be moving and taking damage from one another.
9 Week Cooldown