Arm Vibroblades
Begun Training to Skilled
Stab someone with a vibroblade attached to your arm from the forearm position.
1 Day Cooldown
End up injuring yourself while trying to use Arm Vibroblades.
1 Day Cooldown
Cut someone with a vibroblade attached to your arm from the elbow position.
1 Day Cooldown
Defeat an NPC in a combat encounter using one or more Arm Vibroblades successfully.
1 Day Cooldown
Move through an obstacle course with both blades extended without either of them getting in your way.
1 Day Cooldown
Feat
Skilled to Proficient
During an action, switch your vibroblade from the forearm position to the elbow position, or vice versa, without injuring yourself.
4 Day Cooldown
Strike an opponent with your arm vibroblade in a situation where you would not have been able to hit them had you not had it.
4 Day Cooldown
Using your arm vibroblades, defeat a training droid.
4 Day Cooldown
Defeat an opponent without revealing your arm vibroblades until the finishing manoeuvre.
4 Day Cooldown
Successfully perform a complex acrobatic manoeuvre with your arm vibroblades extended, without hurting yourself or damaging the blades.
4 Day Cooldown
Feat
Proficient to Highly Proficient
In practice, attempt to incorporate Arm Vibroblades into another martial art you have at the same level or higher.
1 Week Cooldown
Defeat an opponent with both vibroblades in different positions to one another, in a legitimate combat encounter.
1 Week Cooldown
Defeat an opponent in a blade fight using Arm Vibroblades.
1 Week Cooldown
Use the arm vibroblades ability to sheath and unsheath to gain an advantage over an opponent in a legitimate combat encounter.
1 Week Cooldown
While your arm vibroblades are extended, defeat another player character in a legitimate combat encounter without touching them with the blades at any point.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Defeat an opponent, NPC or player, in a legitimate combat encounter through the maneouvre of the arm vibroblade switching from one position to the other.
4 Week Cooldown
In a legitimate combat encounter against an equal-tiered opponent, player or NPC; use one vibroblade solely for attacking, and the other solely for defending.
4 Week Cooldown
Design and create, or commission, your own custom Arm Vibroblades.
4 Week Cooldown
Use the act of detaching your arm vibroblade completely to win a legitimate combat encounter.
4 Week Cooldown
Defeat an equal-tiered or higher tier opponent in a legitimate combat encounter who uses a lightsaber, while using Arm Vibroblades.
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Intersperse arm vibroblades with a Hand-to-Hand Combat style, switching between the two in a legitimate combat encounter against an equal-tiered opponent.
6 Week Cooldown
Use your arm vibroblades to perform acrobatic manoeuvres that you otherwise would not have been able to perform without them, in a legitimate combat encounter.
6 Week Cooldown
Defeat an equal or higher tiered player opponent in a legitimate combat encounter, while both blades are locked in to elbow position.
6 Week Cooldown
Teach someone Arm Vibroblades to the level of Proficient.
6 Week Cooldown
Kill two equal-tiered opponents at the same time using Arm Vibroblades in a legitimate combat encounter.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Use your arm vibroblades to defeat an opponent in a legitimate combat encounter while they are sheathed.
9 Week Cooldown
Defeat an opponent in a legitimate combat encounter with Arm Vibroblades, while both of your arms are immobilised.
9 Week Cooldown
Use your arm vibroblades in a completely unique way never seen before to defeat an equal-tiered opponent in a legitimate combat encounter.
9 Week Cooldown
Find a way to attach your arm vibroblades to another part of your body, and successfully use the blades to defeat an equal-tiered opponent, player or NPC, in a legitimate combat encounter.
9 Week Cooldown
Assassinate another player character using Arm Vibroblades.
9 Week Cooldown