Crafting
Begun Training to Skilled
Use a hammer and anvil to shape a piece of metal.
1 Day Cooldown
Successfully create a knife or dagger.
1 Day Cooldown
Make an item worth one refined ingot (Material System).
1 Day Cooldown
Re-forge a piece of armour for another player to repair it.
1 Day Cooldown
Successfully create a sword.
1 Day Cooldown
Feat
Skilled to Proficient
Successfully melt down a weapon or piece of armour, and repurpose it to create something else.
4 Day Cooldown
Craft the casing for a high-yield explosive device.
4 Day Cooldown
Successfully create a piece of armour from scratch.
4 Day Cooldown
Craft a hand-held shield made from Durasteel.
4 Day Cooldown
Successfully create or set up your own forge.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Craft a weapon or device that will determine the success of a mission/objective.
1 Week Cooldown
Successfully create a set of armour from scratch.
1 Week Cooldown
Design and craft a unique martial weapon.
1 Week Cooldown
Successfully craft a replacement part for the hull of a starfighter.
1 Week Cooldown
Successfully craft the chassis for a new battle droid design.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Successfully craft a part that can be used in a lightsaber.
2 Week Cooldown
Design and craft a weapon designed to take down a specific player character effectively, to be used in a legitimate combat scenario.
2 Week Cooldown
Fulfill a crafting request from another player character.
2 Week Cooldown
Craft a set of power armour successfully.
2 Week Cooldown
Teach someone in Crafting to the level of Skilled.
2 Week Cooldown
Feat
Mastery to Extreme Mastery
Sell a high-quality set of armour or weapon to a store to sell.
5 Week Cooldown
Successfully direct droids in an assembly line to craft the hull for a Corvette-sized ship or larger.
5 Week Cooldown
Craft something for someone you care about as a sign of friendship/love; alternatively, craft something for someone you hate to screw them over in some way.
5 Week Cooldown
Craft something specifically to win an upcoming legitimate combat encounter you know is going to occur, and use it to do so.
5 Week Cooldown
Set up a droid production factory.
5 Week Cooldown
Feat
Extreme Mastery to The Mastery
Craft a well-designed and beautiful object, so good that rumours of power and wisdom perpetuate around it, and another faction/group commits to finding it.
8 Week Cooldown
Craft a custom weapon that is good enough that another player is willing to take it to the level of Mastery.
8 Week Cooldown
Make an item worth 100 or more refined ingots (Material System).
8 Week Cooldown
Learn Beskar Smithing.
8 Week Cooldown
Work with someone who has EM in Mechanical Mind or higher to make an anti-Tier 0 weapon/device.
8 Week Cooldown