Shotguns
Begun Training to Skilled
Successfully hit a static target with your Shotgun.
1 Day Cooldown
Defeat an opponent NPC using a Shotgun.
1 Day Cooldown
Destroy a battle droid in a single shot from your Shotgun.
1 Day Cooldown
Take out a flying drone/probe droid with your Shotgun.
1 Day Cooldown
Headshot an opponent NPC using a Shotgun.
1 Day Cooldown
Feat
Skilled to Proficient
Shoot an NPC opponent about to shoot an ally using a Shotgun.
4 Day Cooldown
Blow the hinges off a door using a Shotgun, breaching a room where enemies had locked themselves in.
4 Day Cooldown
Kill 2 opponent NPCs with a single blast from your Shotgun.
4 Day Cooldown
Shoot an opponent NPC while in mid-air with a Shotgun.
4 Day Cooldown
Using a blast from your Shotgun, remove the limb from an opponent NPC.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Shoot a thermal detonator in mid-air, or while it is still primed in a hostile's hand with your Shotgun; alternatively shoot off the hand holding the detonator.
1 Week Cooldown
In a combat encounter against an opponent, player or NPC, successfully close the distance (minimum 10 metres) between yourself and the enemy in a single action.
1 Week Cooldown
Add custom parts to your main Shotgun, on your own or with the help of someone with the Mechanical Mind skill
1 Week Cooldown
Successfully and completely overcome the effects of recoil in a shot against another player character.
1 Week Cooldown
Defeat an equal-tiered Hand-to-Hand combatant, player or NPC, in a legitimate combat encounter, using a Shotgun.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Successfully interrupt and end a legitimate close-quarters combat encounter between an ally and an enemy by shooting said enemy, without hitting your ally.
3 Week Cooldown
Teach someone to the level of Skilled in Shotguns.
3 Week Cooldown
Sneak up on a group of competent enemies pinning down your allies, and gun them all down with an auto-shotgun before they can react.
3 Week Cooldown
Successfully defeat an equal-tiered Force User in a legitimate combat encounter, using a Shotgun and nothing but a Shotgun.
3 Week Cooldown
Stall a higher tiered player character with a Shotgun in a legitimate encounter.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat an equal-tiered player character in a legitimate combat encounter while dual-wielding Shotguns.
6 Week Cooldown
Destroy/mutilate the foot of another player character in a legitimate combat encounter by dropping your Shotgun on the floor.
6 Week Cooldown
Defeat a player character of equal tier in a legitimate combat encounter who is using a Sniper Rifle, while using a Shotgun and having started off at a distance of 200 meters.
6 Week Cooldown
Take down an enemy starfighter with your Shotgun, having launched yourself towards it at speed through any method.
6 Week Cooldown
Order a completely custom and unique Shotgun from a weapons store/company, never seen before in RP or lore in terms of its design and stats.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Teach a comically small sentient creature, e.g. an Ewok, Jawa, Kowakian Monkey-Lizard, etc; to use a Shotgun to the level of Proficient.
5 Week Cooldown
Defeat two Tier 2 or higher player characters with a single shot from your Shotgun in a legitimate combat encounter.
7 Week Cooldown
Defeat an equal-tiered player character using a Shotgun in a legitimate combat encounter, when you only have enough ammo for one shot.
9 Week Cooldown
Successfully snipe an opponent using a Shotgun.
9 Week Cooldown
Make a Tier 1 or higher player character legitimately surrender through the threat of use of your Shotgun.
9 Week Cooldown