Makashi
Begun Training to Skilled
Last longer than you normally would in a duel through focusing on your economy of movement.
1 Day Cooldown
Lose a combat encounter to someone who uses Form V while using Makashi.
1 Day Cooldown
Defeat an opponent through an accumulation of minor wounds.
1 Day Cooldown
Successfully defeat an opponent through a jab manoeuvre.
1 Day Cooldown
Prevent yourself from being disarmed after an attempt to do so.
1 Day Cooldown
Feat
Skilled to Proficient
Use a feint to place your opponent's body in an exploitable position.
4 Day Cooldown
Defeat an opponent who claims their armour has "no weak points", through finding the weak point and exploiting it.
4 Day Cooldown
Defeat an opponent who uses Shii Cho at an equal or higher level using Makashi in a legitimate combat encounter.
4 Day Cooldown
Defeat an opponent without moving side to side, only sticking to a fixed vertical line from a position on their body.
4 Day Cooldown
Defend yourself in a lightsaber duel with minimal movement and energy expenditure.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Fight in a legitimate lightsaber duel, and win or lose, do not lose the fluid motion of your blade at any point; to the point you do not stop "dancing".
1 Week Cooldown
Engage in a legitimate combat encounter using Makashi, while balancing on an extremely thin/unstable platform. Do not lose your balance.
1 Week Cooldown
Use Sun djem to destroy the weapon of a player character in a legitimate combat encounter.
1 Week Cooldown
Successfully use the Makashi Riposte against a player character in a legitimate combat encounter.
1 Week Cooldown
Use Makashi to defend/outmaenvoure a flurry of Force attacks in a legitimate combat encounter.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Advance on a blaster turret emplacement openly using only Makashi, without using a speed advantage.
4 Week Cooldown
Makashi Salute a player character of equal tier or higher before defeating them in the ensuing combat encounter.
4 Week Cooldown
Defeat an equal-tiered or higher player character through an accumulation of minor wounds, in a legitimate combat encounter.
4 Week Cooldown
Customise your lightsaber to suit the Makashi style.
4 Week Cooldown
Fight two equal-tiered opponents in a legitimate lightsaber duel using Makashi, taking one out at a time.
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Teach someone in Makashi to the level of Proficient.
6 Week Cooldown
Defeat an opponent with a strength level higher than your own using Makashi, i.e. if you are at a normal level, this would be Superhuman, etc.
6 Week Cooldown
Defeat an equal or higher tiered opponent, player or NPC, in a legitimate lightsaber duel who has an equal or higher level in Form V.
6 Week Cooldown
Defeat a player character, at worst, one tier worse than you with a single flick of the wrist.
6 Week Cooldown
Fight three equal-tiered opponents in a legitimate lightsaber duel using Makashi, taking one out at a time.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Defeat someone with at least one The Master and several Extreme Masteries in Blaster Weaponry in a legitimate combat encounter using only Makashi, with an equalised speed.
10 Week Cooldown
Defeat an opponent with a strength level twice higher than your own using Makashi, i.e. if you are at a normal level, this would be Extreme, etc.
10 Week Cooldown
Defeat 6 characters, player or NPC, in legitimate lightsaber duels. One must have The Mastery or The Master in Shii-Cho; another in Soresu; another in Ataru, etc. Do so mainly using Makashi (Speed must be comparable).
10 Week Cooldown
Fight four or five equal-tiered opponents in a legitimate lightsaber duel using Makashi, taking one out at a time.
10 Week Cooldown
Legitimately impress Count Dooku with your skills in Makashi.
10 Week Cooldown