Slugthrowers
Begun Training to Skilled
Fail to account for the recoil of your slugthrower, causing you to drop it in a legitimate combat encounter.
1 Day Cooldown
Shoot and kill an opponent with a slugthrower.
1 Day Cooldown
Successfully reload your slugthrower in the middle of a combat scenario.
1 Day Cooldown
Pistol whip a mf'er.
1 Day Cooldown
Run out of ammo in a legitimate combat encounter.
1 Day Cooldown
Feat
Skilled to Proficient
Shoot your slugthrower at an opponent wielding a lightsaber and distract them through the molten remains, exploiting the opening.
4 Day Cooldown
Shoot an enemy with your slugthrower while diving through a doorway or entrance.
4 Day Cooldown
Customise your slugthrower with a minimum of 3 attachments.
4 Day Cooldown
Defeat an opponent with an equivalent shape/type of blaster weapon to your slugthrower in a legitimate combat encounter.
4 Day Cooldown
Use the recoil of your weapon to hit an opponent you otherwise would not have done on the trajectory you would reach on your own.
4 Day Cooldown
Feat
Proficient to Highly Proficient
After killing an equal-tiered opponent with it, twirl your slugthrower back into its holster.
1 Week Cooldown
Drop your slugthrower and cause it to fire into the foot of an enemy in a legitimate combat encounter.
1 Week Cooldown
Win a legitimate slugthrower standoff, with no speed advantage.
1 Week Cooldown
Defeat an opponent with your slugthrower while reloading in a legitimate combat encounter.
1 Week Cooldown
Plan on fighting an opponent evenly, make a split second decision against doing so for whatever reason. Shoot them pre-emptively before the fight breaks out.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Teach someone in Slugthrowers to the level of Skilled.
3 Week Cooldown
Intercept and destroy an incoming grenade or explosive with your Slugthrower in a legitimate combat encounter.
3 Week Cooldown
Design and create, or commission, a unique slugthrower and utilize it in a legitimate combat encounter.
3 Week Cooldown
Kill up to 6 opponents in a single action and a single clip in a legitimate combat encounter.
3 Week Cooldown
Using an extremely high calibre slugthrower, hunt massive game, whilst only having one slug loaded at a time.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Successfully ricochet a bullet off of a surface, injuring or killing an equal-tiered opponent, player or NPC, in a legitimate combat encounter.
6 Week Cooldown
Design and create, or commission, a unique slug and utilize it in a legitimate combat encounter.
6 Week Cooldown
Defeat an equal-tiered or higher player character in a legitimate combat encounter, spouting a cool one-liner upon doing so. If the one-liner is not assessed to be cool, the task is a failure.
6 Week Cooldown
Quick draw your slugthrower and defeat an equal-tiered player character doing so in a legitimate combat encounter.
6 Week Cooldown
Defeat the final boss of an arc/plot via a slug through the head.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
In a legitimate combat encounter, kill up to 6 competent enemy NPCs with a single bullet.
9 Week Cooldown
While unarmoured, using only slugthrowers, defeat an equal-tiered opponent wearing a full suit of Beskar armour in a legitimate combat encounter.
9 Week Cooldown
Shoot and break an incoming slug with your own in reaction (not pre-action), with no speed advantage or precognative advantage.
9 Week Cooldown
Cause a Tier 0 or High 1 to back down in a stand-off using your slugthrower.
9 Week Cooldown
Curve the slug.
9 Week Cooldown