Dagger Combat
Begun Training to Skilled
Stab an opponent NPC with a dagger
1 Day Cooldown
Sharpen your daggers properly and with care.
1 Day Cooldown
Stab an opponent NPC with a dagger, while using it in a reverse grip.
1 Day Cooldown
Successfully block the blade of an NPC opponent using a dagger.
1 Day Cooldown
Stab an NPC opponent behind you without fully turning around.
1 Day Cooldown
Feat
Skilled to Proficient
Defeat an equal-tiered NPC opponent in a legitimate blade fight, using a dagger.
4 Day Cooldown
Alter your daggers to have a custom handle grip of your choice.
4 Day Cooldown
Successfully disarm an opponent NPC using a dagger.
4 Day Cooldown
Cut an NPC opponent twice, using one side of the dagger and then the other, in a single action.
4 Day Cooldown
Successfully win in a dagger fight against an opponent NPC.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Defeat a player character who uses a long blade and equal skill in a blade ability, using only a dagger.
1 Week Cooldown
Defeat an equal-tiered NPC opponent who wears armour of Durasteel grade or higher, using nothing but daggers.
1 Week Cooldown
Successfully stun a player character with the pommel of your dagger in a legitimate combat encounter.
1 Week Cooldown
Defeat a player character before weapons can be drawn due to the ease and speed in drawing a dagger.
1 Week Cooldown
Successfully disarm an equal-tiered player character or NPC in a legitimate combat encounter using a dagger.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Successfully defeat an equal-tiered player character in a legitimate combat encounter, using only the reverse-grip with your Dagger Combat.
3 Week Cooldown
Successfully teach someone to the level of Skilled in Dagger Combat.
3 Week Cooldown
Successfully defeat an equal-tiered player character in a legitimate combat encounter, using dual-wield daggers.
3 Week Cooldown
Use a dagger as a secondary weapon in conjunction with another in a legitimate combat encounter against a player or NPC.
3 Week Cooldown
Defeat an equal-tiered opponent who uses a lightsaber in a legitimate combat encounter, using only Dagger Combat.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat an equal-tiered player or NPC in a legitimate combat encounter who uses Knife Combat, and do so using Dagger Combat.
6 Week Cooldown
Successfully backstab an equal-tiered player character after sneaking up on them.
6 Week Cooldown
Successfully defeat a character higher on the tier list, who wears Beskar or another highly resistive armour, in a legitimate combat encounter; using only a dagger.
6 Week Cooldown
Successfully defeat a player character higher on the tier list in a legitimate combat encounter, using Dagger Combat. However, only slicing is allowed; stabs, counters, and blocks using the blade are prohibited.
6 Week Cooldown
Successfully defeat a player character of equal tier in a legitimate combat encounter, throwing your dagger and stabbing it into them as the finishing blow.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Block/attempt to deflect up to three blaster bolts in a legitimate combat encounter using Dagger Combat.
9 Week Cooldown
Defeat an equal tiered opponent, player or NPC, without the use of your sight or any sensing ability, using Dagger Combat.
9 Week Cooldown
Defeat an equal-tiered hostile player character who is using a dagger, bear-handed.
9 Week Cooldown
Defeat or survive a Tier 0 using nothing but Dagger Combat.
9 Week Cooldown
Defeat an equal-tiered player character in a legitimate combat encounter, using only a blunt dagger.
9 Week Cooldown