Temple Hand-to-Hand Combat
Begun Training to Skilled
Pin an opponent NPC to the floor.
1 Day Cooldown
Throw an opponent NPC over your shoulder.
1 Day Cooldown
Successfully negotiate with an NPC opponent after pinning them to de-escalate the combat.
1 Day Cooldown
Wind an NPC opponent with a strike of the correct force to the Solar Plexus.
1 Day Cooldown
Disarm an NPC opponent holding a blade through the gripping and then leverage over their wrists.
1 Day Cooldown
Feat
Skilled to Proficient
Successfully leverage an NPC opponent of larger size and strength through the torsion and gripping of the arm.
4 Day Cooldown
Defeat an NPC opponent using a non-lethal non-harmful choke hold.
4 Day Cooldown
Defeat an NPC opponent by doing nothing but reacting
4 Day Cooldown
Flip an NPC opponent 5 times to the ground in a single combat scenario
4 Day Cooldown
Convert the energy from a charging NPC opponent into a flip that brings them into the ground.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Pin an opponent player character or NPC of equal tier to the floor.
1 Week Cooldown
Throw an opponent player character or NPC of equal tier over your shoulder.
1 Week Cooldown
Successfully negotiate with an dangerous hostile player character opponent after pinning them to de-escalate the combat.
1 Week Cooldown
Defeat a player character opponent in a legitimate combat encounter by doing nothing but reacting
1 Week Cooldown
Successfully defeat an opponent, player or NPC, using a Temple Hand-to-Hand move while being grappled by said opponent.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Successfully teach another character in Temple Hand-to-Hand Combat to Skilled.
3 Week Cooldown
Defeat an equal-tiered player character with Temple Hand-to-Hand Combat, and touching nothing but their wrists.
3 Week Cooldown
Successfully immobilise an opponent, NPC or player, with an equal Hand-to-Hand skill using nothing but Temple Hand-to-Hand combat, with the opponent being from one of the following species: Codru-Ji, Besalisk, Morseerian, Ardennian, or Quermian.
3 Week Cooldown
Defeat a player character opponent of higher speed in a legitimate combat encounter by doing nothing but reacting with Temple Hand-to-Hand Combat.
3 Week Cooldown
Defeat an equal-sub-tiered player character in a legitimate combat counter using Temple Hand-to-Hand Combat, without injuring the other player in any way
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat an equal sub-tiered player character with equal skill in Temple Hand-to-Hand Combat in a legitimate combat encounter.
6 Week Cooldown
Defeat an equal tiered player opponent in a legitimate combat encounter using nothing but Temple Hand-to-Hand Combat, while they use a lightsaber.
6 Week Cooldown
Using enough Force Augmentation to reach Superhuman Strength or higher, defeat a regular human with Temple Hand-to-Hand Combat without injuring them in any way.
6 Week Cooldown
Defeat a player opponent using nothing but your Force Sense on their emotions (shutting off all other senses) while using Temple Hand-to-Hand Combat. For non-Force Users, they must do the same challenge but replicate it by closing their eyes.
6 Week Cooldown
Defeat a player character in the same tier in a legitimate combat encounter, using Temple Hand-to-Hand Combat, within 5 actions.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Defeat a player character (maximum 1 tier lower) in a legitimate combat encounter in a single Temple Hand-to-Hand Combat action.
9 Week Cooldown
Defeat a player character one tier lower in a legitimate combat encounter using one finger and Temple Hand-to-Hand Combat.
9 Week Cooldown
Teach a group of Younglings Temple Hand-to-Hand Combat to the level of Proficient.
3 Week Cooldown
Defeat an equal tiered player opponent using Temple Hand-to-Hand combat, while your hands are tied behind your back.
9 Week Cooldown
Defeat 100 competent NPC opponents using Temple Hand-to-Hand Combat in a single combat encounter, using nothing but Temple Hand-to-Hand Combat.
9 Week Cooldown