Kinetic Rifles
Begun Training to Skilled
Successfully hit a static target with your Kinetic Rifle.
1 Day Cooldown
Defeat an opponent NPC using a Kinetic Rifle.
1 Day Cooldown
Shoot an opponent NPC standing at on an elevated surface with your Kinetic Rifle, killing them.
1 Day Cooldown
Kill an armoured opponent through use of your Kinetic Rifle.
1 Day Cooldown
Headshot an opponent NPC using a Kinetic Rifle.
1 Day Cooldown
Feat
Skilled to Proficient
Use your Kinetic Rifle as a brief melee weapon in a legitimate combat encounter to knock an enemy prone, before shooting them.
4 Day Cooldown
Disarm an NPC opponent by shooting their weapon with your Kinetic Rifle.
4 Day Cooldown
Shoot an NPC opponent about to shoot an ally using a Kinetic Rifle.
4 Day Cooldown
Shoot an opponent NPC while in mid-air with a Kinetic Rifle.
4 Day Cooldown
Defeat a giant creature, e.g. Aklay, Rancor, Krayt Dragon, Mire, Skriton, etc, using only a Kinetic Rifle in a legitimate combat encounter.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Kill a blaster-resistant species using your Kinetic Rifle.
1 Week Cooldown
Knock an opponent who survived your shot off an edge using the force of your Kinetic Rifle.
1 Week Cooldown
Jump atop an enemy droid/tank and destroy/breach it with your Kinetic Rifle.
1 Week Cooldown
Add custom parts to your main Kinetic Rifle, on your own or with the help of someone with the Mechanical Mind skill
1 Week Cooldown
Shoot an NPC opponent between the eyes using a Kinetic Rifle during a legitimate combat encounter.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Use your Kinetic Rifle as a walking stick, convincing a group of enemies you are parlaying with that you need it. Use it to kill said enemies when the parlay inevitably breaks down.
3 Week Cooldown
Teach someone to the level of Skilled in Kinetic Rifles.
3 Week Cooldown
Shoot a thermal detonator in mid-air, or while it is still primed in a hostile's hand with your Kinetic Rifle.
3 Week Cooldown
Successfully disarm a player character in a legitimate combat encounter with a precise shot with your Kinetic Rifle.
3 Week Cooldown
Defeat an equal-tiered player character in a legitimate combat encounter while dual-wielding Kinetic Rifles.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat a player character of equal tier in a legitimate combat encounter at long range who is using a Sniper Rifle, while using a Kinetic Rifle.
6 Week Cooldown
Defeat an equal-tiered player character in a legitimate combat encounter, knocking them out with the butt of your Kinetic Rifle as the finishing blow.
6 Week Cooldown
Apply Kinetic Weaponry to another blaster type, commissioning or creating to do so.
6 Week Cooldown
Take out a passing enemy starfighter with a precise shot from your Kinetic Rifle.
6 Week Cooldown
Order a completely custom and unique Blaster Rifle from a weapons store/company, never seen before in RP or lore in terms of its design and stats.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Fight off an army/wave of opponent NPCs using nothing but Kinetic Rifles, holding the line so your allies can escape.
9 Week Cooldown
Intercept a blaster bolt after a quick draw from your Kinetic Rifle.
9 Week Cooldown
Defeat an equal-tiered practitioner of Form V, be they player or NPC, using nothing but a Kinetic Rifle.
9 Week Cooldown
Defeat an entire clan of Mustafarians using nothing but a Kinetic Rifle, with no speed or strength advantage.
3 Week Cooldown
Defeat a player of equal tier and skill in a legitimate combat encounter who uses Blaster Rifles, using your Kinetic Rifle.
9 Week Cooldown