Force Weapon
Begun Training to Skilled
Channel the Force into a small object. Actively describing your thought process in detail, note how the Force flows from and between all things in the universe, including the small object. This scenario requires a DM to assess the quality of the thought process.
1 Day Cooldown
Imbue a weapon with Force Weapon for the first time. Learn the massive energy requirements that Force Weapon demands.
1 Day Cooldown
Accidentally hurt someone in a spar using Force Weapon, not anticipating the damage increase it provides.
1 Day Cooldown
Successfully imbue an otherwise feeble item with Force Weapon, allowing it to resist a few powerful strikes from an opponent's weapon before breaking.
1 Day Cooldown
Using a Force-imbued weapon, defeat a training droid you would otherwise not have been able to defeat with said weapon.
1 Day Cooldown
Feat
Skilled to Proficient
Use Force Weapon to increase the durability of a damaged weapon, and clash against a well kept one. You cannot allow the damaged weapon to break.
4 Day Cooldown
Use Force Weapon on a Martial Weapon of your choosing to defeat an equally skilled practitioner of the same weapon.
4 Day Cooldown
Use Force Weapon in a Legitimate Combat Scenario, via imbuing a random item found as an improvised weapon. For Dark Siders, use the improvised weapon to kill the aggressor.
4 Day Cooldown
Grab an otherwise feeble object and, use Force Weapon to increase its durability, protecting yourself from fire from a blaster.
4 Day Cooldown
Imbue a plot-essential object with Force Weapon to prevent its destruction.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Imbue your armour with Force Weapon, temporarily increasing its durability to survive a strike in a legitimate combat encounter.
2 Week Cooldown
Using Force Weapon, imbue a wall or defensive emplacement to endure a round from a Blaster Cannon or Explosive.
2 Week Cooldown
Defeat an opponent by throwing a Force-imbued rock at them. Learn to sustain Force Weapon even if the object leaves your direct contact.
2 Week Cooldown
Using a Force-imbued weapon, completely shatter your opponent’s skull or their armour.
2 Week Cooldown
For the first time, use Force Weapon to block attacks from a Lightsaber. For Dark Siders, proceed to slay your opponent in relish of overcoming your prior failing.
2 Week Cooldown
Feat
Highly Proficient to Mastery
Imbue Force Weapon into a gauntlet or glove to instantly knock out a cocky Tier 3. Dark Siders must instead permanently paralyze their victim with their strike, or crush their neck.
5 Week Cooldown
Imbue Force Weapon into a Lightsaber for the first time.
5 Week Cooldown
Imbue Force Weapon into a wooden weapon, and proceed to defeat an equal tier Lightsaber duellist in a legitimate combat encounter.
5 Week Cooldown
Defeat a whole tomb of spirits using Force Weapon in a legitimate encounter.
5 Week Cooldown
Learn to imbue your own flesh with Force Weapon, and use this technique to win a legitimate combat encounter against a player character.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat a combatant with a form of Intangibility in a legitimate combat encounter, using Force Weapon.
8 Week Cooldown
Defeat an opponent in a higher strength tier in a legitimate combat encounter, using nothing but Force Weapon on your fists and feet. Do not use any stat-changing ability for this task.
8 Week Cooldown
Using Force Weapon, pierce armour of pure Ultrachrome, 50% Beskar Alloy, or similarly durable materials with a Lightsaber. Alternatively, break one of these armours using a blunt weapon imbued with the technique.
8 Week Cooldown
Learn to completely cover every inch of your body with Force Weapon. Using this new technique, defeat an opponent higher than yourself on the Tier List in a legitimate combat encounter.
8 Week Cooldown
Focus the Force into yourself and meditate. Proceed to defeat and overcome yourself, played by Windu or GNK, using Force Weapon in a legitimate combat encounter.
8 Week Cooldown
Feat
Extreme Mastery to The Mastery
For the first time, imbue a Force Ability with Force Weapon. Use this to defeat an opponent higher than yourself on the Tier List in a legitimate combat encounter.
10 Week Cooldown
Learn to extend the field of your Force Weapon to different volumes and widths for the first time. Using this, defeat an opponent higher on the tier list in a legitimate combat encounter.
10 Week Cooldown
Using nothing but Force Weapon and your limbs, defeat an entire army of competent and dangerous enemies in a legitimate encounter.
10 Week Cooldown
Use Force Weapon consistently on a weapon enough that it becomes permanently imbued with Force Weapon, making it far stronger than it possibly could have ever been (this does not apply to Lightsabers or other Energy-based weaponry).
10 Week Cooldown
Emit Force Weapon in its purest form for the first time, achieving the highest peak of Force Weapon. Use this to defeat a High 1 or higher opponent in a legitimate combat encounter (scales based on player level), or block an attack from a Middle 0 or higher (scales based on player level).
10 Week Cooldown