Way of the Void
Begun Training to Skilled
Be defeated ten times in a row in legitimate combat encounters, in any form or happenstance.
1 Week Cooldown
Fail to cut a boulder with a regular sword, causing it to break.
1 Week Cooldown
Cut partway through the boulder, but have your sword break halfway through.
1 Week Cooldown
Attempt to fight an opponent at least 3 Tiers higher than yourself in a legitimate combat encounter, and lose.
1 Week Cooldown
Cut a boulder with a regular sword. Keep trying until this happens, no matter how many times your sword breaks or you do it incorrectly. Success will be determined by wording used.
1 Week Cooldown
Feat
Skilled to Proficient
Meditate for 7 days straight, RP'ing the internal thoughts and feelings with DM guidance for at least 6 hours every day, of those seven days.
4 Week Cooldown
Use a Projected Attack for the first time.
4 Week Cooldown
Successfully cut a building in half using a Projected Attack.
4 Day Cooldown
Attempt to chase the feeling of what you began to feel in the meditation. Cut yourself attempting to use a slash in the air in a high-stakes legitimate combat scenario, causing a KO on your part and causing disaster in terms of the scenario.
4 Week Cooldown
Nearly be subject to a PK that you did not plan in a legitimate combat encounter with extremely high stakes. Experience the Rapture. Do not cut anything.
1 Week Cooldown
Feat
Proficient to Highly Proficient
Cut someone's Beskar armour down the middle with a regular sword in a legitimate combat encounter.
8 Week Cooldown
Cut a tank right down the middle, without killing any of the occupants.
8 Week Cooldown
Use your first air-compressed slash, defeating an opponent by doing so.
8 Week Cooldown
Use a single air-compressed slash to defeat up to 50 enemies or more.
8 Week Cooldown
Cut someone with Mandalorian Protector Hand-to-Hand Combat at Extreme Mastery or higher, defeating them in the process.
8 Week Cooldown
Feat
Highly Proficient to Mastery
Cut a blaster bolt in half for the first time.
12 Week Cooldown
Successfully come up with your own Way of the Void technique for the first time, with a purpose for a specific task/opponent.
12 Week Cooldown
Cut a cruiser in half.
12 Week Cooldown
Learn to use Projected Attacks over distance, as opposed to immediate proximity.
12 Week Cooldown
Acquire an ancient blade from before the Stabilisation Matrix. Enhance your skills with Way of the Void further.
12 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat a Tier 0 using Way of the Void
16 Week Cooldown
Cut a capital ship in half, right down the middle.
16 Week Cooldown
Learn to project your attacks with a vacuum.
16 Week Cooldown
Defeat a giant kaiju sized monster with Way of the Void, because we ball.
16 Week Cooldown
Cut the output of a Superweapon before it can hit its target.
16 Week Cooldown
Feat
Extreme Mastery to The Mastery
Use Way of the Void to cut a gap in the universe's fabric.
20 Week Cooldown
Visit another universe. Test yourself by defeating the strongest they've got using Way of the Void.
20 Week Cooldown
Defeat someone with The Master in a Sabre style using Way of the Void, without defeating them through raw power usage.
20 Week Cooldown
Teach someone in Way of the Void to the level of Skilled.
20 Week Cooldown
Challenge Axis. Succeed or fail, but reach The Mastery after the legitimate combat encounter ends.