Mechu Deru
Begun Training to Skilled
Gain a greater understanding of a device you were already familiar with using Mechu Deru.
1 Day Cooldown
Use Mechu Deru in an attempt to gain a further understanding of an unknown device, but misinterpret, and cause a disaster through this lack of understanding.
1 Day Cooldown
Attempt to gain control of someone's cybernetics in the middle of a legitimate combat encounter, and fail, causing you to get your shit kicked in.
1 Day Cooldown
Increase the speed/efficiency of a piece of technology you own through using Mechu Deru.
1 Day Cooldown
Successfully take control of a droid through the use of Mechu Deru.
1 Day Cooldown
Feat
Skilled to Proficient
Use Mechu Deru to assist you on a stealth-based operation.
4 Day Cooldown
Use Mechu Deru to take control of a hostile droid in the middle of a combat encounter.
4 Day Cooldown
Take control of the cybernetics of an opponent, causing them to deform massively.
4 Day Cooldown
Switch the blaster weapon of an opponent completely off during a legitimate combat encounter.
4 Day Cooldown
Take control of a droid under the orders of an enemy, and use that droid to kill said enemy after influencing it with Mechu Deru.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Take control of a group of hostile droids, and use them to win a legitimate combat encounter.
2 Week Cooldown
Disable the weapon of an equal-tiered player character in a legitimate combat encounter, using the opening to defeat them.
2 Week Cooldown
Use Mechu Deru to gain an environmental advantage over an equal-tiered opponent, using that advantage to defeat them in a legitimate combat encounter.
2 Week Cooldown
Take control of a Tier 1 droid in a legitimate combat encounter.
2 Week Cooldown
Use Mechu Deru to completely take control of another player character who is a droid.
2 Week Cooldown
Feat
Highly Proficient to Mastery
Use Mechu Deru to shut the lightsaber of an opponent off in a middle of a legitimate combat encounter.
5 Week Cooldown
Upgrade the capabilities of an ally's weapon by a serious amount using Mechu Deru, and have them successfully use it in a legitimate combat encounter against an equal-tiered opponent.
5 Week Cooldown
Use Mechu Deru to gain an environmental advantage over an equal-tiered player character, using that advantage to defeat them in a legitimate combat encounter.
5 Week Cooldown
Take control of a Corvette-class ship you boarded, using Mechu Deru.
5 Week Cooldown
Use Mechu Deru Vitae for the first time, and create a Technobeast.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Using Mechu Deru, leave a shard of yourself within another droid player character, with the ability to access their full systems at any time.
8 Week Cooldown
Take control of a Cruiser-class ship you boarded, using Mechu Deru.
8 Week Cooldown
Hack into a highly complex security system with Mechu Deru, completely causing chaos in the institution it belongs to by doing so.
8 Week Cooldown
Teach someone in Mechu Deru to the level of Proficient.
8 Week Cooldown
Use Mechu Deru Vitae to create an army of Technobeasts.
8 Week Cooldown
Feat
Extreme Mastery to The Mastery
Use Mechu Deru to create an injured player character a perfect and awesome robot body.
10 Week Cooldown
Learn the workings of an advanced piece of technology beyond your character's normal understanding, using Mechu Deru.
10 Week Cooldown
Take control of the security defence network of one of the following planets, after snuck in: Coruscant, Serenno, Raxus, an EE capital planet, Mandalore, Nar Shaddaa, Kuat, or Tython.
10 Week Cooldown
Take control of an entire enemy Capital Ship you boarded using Mechu Deru.
10 Week Cooldown
Take control of an entire droid army using Mechu Deru.
10 Week Cooldown