Elemental Intangibility
Begun Training to Skilled
Learn of the ability to turn into an ability from somewhere, be it first-hand or a text in a ruin/ancient ritual site.
1 Week Cooldown
Track down the Keepers of Corin on the planet of Beren-Gur IV.
1 Week Cooldown
Convince the Keepers of Corin to accept you as an apprentice to their teachings.
1 Week Cooldown
Take the Trial of Elements, and find the one codified to your biodata.
1 Week Cooldown
Perform the Ritual of the Nine Stars, and turn to your element for the first.
1 Week Cooldown
Feat
Skilled to Proficient
Activate your Elemental Intangibility right before an attack, avoiding it by doing so.
4 Week Cooldown
Damage an enemy through making a strike of theirs pass through yourself, allowing your element to come into contact with them.
4 Week Cooldown
Survive what would have been a PK, using Elemental Intangibility.
4 Week Cooldown
Pass out from energy usage by using your Elemental Intangibility too much in a combat scenario.
4 Week Cooldown
Survive your brain being destroyed by activating your Elemental Intangibility before being struck.
4 Week Cooldown
Feat
Proficient to Highly Proficient
Destroy a weapon that passes through your Elemental Intangibility via your element itself.
8 Week Cooldown
Observe what happens to another user of Elemental Intangibility when they die.
8 Week Cooldown
Walk through a hail of blaster fire without faltering a single moment, using Elemental Intangibility to reach the enemies firing them.
8 Week Cooldown
Survive your body being completely destroyed using Elemental Intangibility.
8 Week Cooldown
Externally create your element for the first time via turning part of your body into the element itself.
8 Week Cooldown
Feat
Highly Proficient to Mastery
Learn to activate your Elemental Intangibility through instinct, meaning you no longer have to activate it consciously.
10 Week Cooldown
Merge with an area of your element that you didn't create, absorbing it as part of your body.
10 Week Cooldown
Be struck by Force Weapon for the first time, or any Force Energy-based attack.
10 Week Cooldown
Destroy a cruiser through use of your Elemental Intangibility.
10 Week Cooldown
Come up with a unique, reliable usage of your element in combat, and then employ it successfully in a legitimate combat scenario.
10 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat up to 5 player characters at the same time in a legitimate combat encounter, not being struck once via Elemental Intangibility.
14 Week Cooldown
Defeat a character at least a Tier higher than you are through use of Elemental Intangibility in a legitimate combat encounter.
14 Week Cooldown
School a cocky player through use of Elemental Intangibility.
14 Week Cooldown
Cause a natural disaster through the volume of element you create.
14 Week Cooldown
Defeat an army of non-Force Users, numbering at least 9000 minimum, using Elemental Intangibility alone.
14 Week Cooldown
Feat
Extreme Mastery to The Mastery
Reach a point where the energy expenditure is finally a non-issue, and win a combat scenario through simply making your opponent tire themselves out.
17 Week Cooldown
Alter an environment permanently through use of your Elemental Intangibility.
17 Week Cooldown
Through use of a predictive or precognitive technique, learn to bend/reform your body around attacks that would have struck you regardless; thus avoiding them.
17 Week Cooldown
Destroy a capital ship through use of Elemental Intangibility.
17 Week Cooldown
Defeat an Elemental Intangibility user who has a direct counter to your element and is of similar skill in said ability.
16 Week Cooldown