Street Hand-to-Hand Combat
Begun Training to Skilled
Kick an NPC opponent in the balls.
1 Day Cooldown
Slam an NPC opponent's head into an environmental object.
1 Day Cooldown
Use three different environmental objects to win a single combat encounter against an NPC opponent.
1 Day Cooldown
Play dead against an NPC opponent, before capitalising on the opening to win the combat encounter.
1 Day Cooldown
Put some dirt in an NPC opponent's eye.
1 Day Cooldown
Feat
Skilled to Proficient
Deliberately hit an NPC opponent's physical weak spot.
4 Day Cooldown
Defeat an opponent with an object picked up from the environment being used as a melee weapon.
4 Day Cooldown
Pretend to be defeated/surrender against an NPC opponent, before capitalising on the opening to win the combat encounter.
4 Day Cooldown
Spit in an NPC opponent's face before landing a hit that wins the combat encounter.
4 Day Cooldown
Direct a fight against an NPC opponent to an area where they will be attacked by other NPC, and then watch your opponent get beat up/defeated.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Continue to hit an opponent, NPC or player, while they're down and win the combat encounter by doing so.
1 Week Cooldown
Kick an equal-tiered opponent in the balls, and use it to win a combat encounter.
1 Week Cooldown
Use three different environmental objects to win a single legitimate combat encounter against a player opponent.
1 Week Cooldown
Put some dirt in an player character's eye in a legitimate combat encounter.
1 Week Cooldown
Pickpocket a player opponent while in combat with them, without them noticing.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Throw a equal-tiered player character into moving traffic in a legitimate combat encounter.
3 Week Cooldown
Teach someone in Street Hand-to-Hand Combat to the level of Skilled.
3 Week Cooldown
Smash a player opponent's face repeatedly into a surface.
3 Week Cooldown
Defeat an equal-tiered player character in a legitimate combat encounter, using nothing but everyday household items.
3 Week Cooldown
Take part in and win a bar fight.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Successfully defeat a player character in a legitimate combat encounter where at one point, you shout something akin to "LOOK OVER THERE!" before hitting them when they do so
6 Week Cooldown
Defeat a group on individuals, be they player or NPC, by picking them up and using them to maul the others.
6 Week Cooldown
Fight a player character in a legitimate combat encounter using nothing but feints.
6 Week Cooldown
Push an equal-tiered player character off a building or high place in a legitimate combat encounter.
6 Week Cooldown
Defeat a player character in a legitimate combat encounter using nothing but something harmless, i.e. a cuddly toy, a bouncy ball, etc.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Name every single move you are about to do against an equal-tiered player character in a legitimate combat encounter, like you are in an anime; but deliberately switch up whether the naming is true and untrue until you win the combat encounter using Street Hand-to-Hand Combat.
9 Week Cooldown
Place something sharp, dangerous, or explosive mid-combat in an equal-tiered player character's mouth in a legitimate combat encounter, before slamming their mouth shut.
9 Week Cooldown
Defeat an equal-tiered player character by throwing them into or using furniture as your finishing move.
9 Week Cooldown
Defeat an equal-tiered player character in a legitimate combat encounter using 15 or more environmental objects.
9 Week Cooldown
Kick a Tier 0 in the balls in a legitimate combat encounter.
9 Week Cooldown