Force Light
Begun Training to Skilled
If not already, achieve a balance lower than 50.
1 Day Cooldown
Try to manifest Force Light according to your own will as opposed to the Force's, and receive a painful backlash.
1 Day Cooldown
Attempt to use Force Light to disrupt the darkness within a Dark Sider, and fail, getting your shit kicked in.
1 Day Cooldown
Utilise Force Light too heavily, causing you to nearly die.
1 Day Cooldown
Utilise the opening Force Light creates of disrupting a Dark Sider to defeat them in a legitimate combat encounter.
1 Day Cooldown
Feat
Skilled to Proficient
If not already, achieve a balance lower than 30.
1 Day Cooldown
Create a shield of Light around yourself to hold back Dark energies.
4 Day Cooldown
Disrupt a user in Force Rage using Force Light in a legitimate combat encounter.
4 Day Cooldown
Disrupt an equally skilled Sith Magic using Force Light.
4 Day Cooldown
Utilise Force Light on a Dark Side object, removing the influence on it.
4 Day Cooldown
Feat
Proficient to Highly Proficient
If not already, achieve a balance lower than 15.
1 Day Cooldown
Render a Sith Holocron useless using Force Light.
1 Week Cooldown
Dispel a Sith Illusion via Force Light.
1 Week Cooldown
Escape a Dark technique gripping or somehow attached to you using Force Light.
1 Week Cooldown
Contain a Sith Ghost using Force Light.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Contain a Dark Side Nexus using Force Light.
5 Week Cooldown
Teach someone in Force Light to the level of Skilled.
5 Week Cooldown
Utilise Force Light in perfect conjunction with Lightsaber Combat.
5 Week Cooldown
Sever the connection a Dark Sider has with those under their influence using Force Light.
5 Week Cooldown
Destroy a Sith Ghost using Force Light.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Destroy a Dark Side Nexus using Force Light.
7 Week Cooldown
If not already, achieve a balance lower than 10.
1 Week Cooldown
Create a holocron with your knowledge of Force Light.
7 Week Cooldown
Disrupt 2 or more player Dark Siders using a massive burst of Force Light simulatenously in a legitimate combat encounter.
7 Week Cooldown
Use Force Light on a Dark Sider at least one sub-tier higher than you on the Tier List successfully if you are a Tier 0, and if not, a Dark Sider who is Low 0 or higher; in a legitimate combat encounter.
7 Week Cooldown
Feat
Extreme Mastery to The Mastery
Cleanse an entire Dark Side world of its darkness.
10 Week Cooldown
Teach another person Force Light to the level of Highly Proficient.
5 Week Cooldown
If not already, achieve a balance lower than 5.
5 Week Cooldown
Remove the Darkness from a Tier 1 player character Dark Sider for up to a week to teach them a lesson on clarity.
10 Week Cooldown
Briefly achieve Oneness to defeat an opponent an entire Tier or more above you in a legitimate combat encounter.
10 Week Cooldown