Drain Knowledge
Begun Training to Skilled
Use Drain Knowledge on another person. Actively describing your thought process in detail, learn how you perceive information as a physical entity, and how that interacts with the Force. This scenario requires a DM to assess the quality of the RP.
1 Day Cooldown
Attempt to use Drain Knowledge against someone with a higher Thought Shield. Note how this feels and stew in your failure.
1 Day Cooldown
Experience an information overload due to lack of control over Drain Knowledge, entering a temporary coma.
1 Day Cooldown
Attempt to use Drain Knowledge against someone with higher Mental Shielding. Note how this feels and stew in your failure.
1 Day Cooldown
Get fed false information due to lack of control in Drain Knowledge.
1 Day Cooldown
Feat
Skilled to Proficient
Use Drain Knowledge on an enemy to gain information about a base/area you need to infiltrate.
4 Day Cooldown
Used Drain Knowledge in an interrogation successfully.
4 Day Cooldown
Use Drain Knowledge to handle an object/device that you have never seen in your life before.
4 Day Cooldown
Be attacked by someone superior with Drain Knowledge. Learn how the mind resists to learn. This scenario requires a DM to assess the quality of the RP.
4 Day Cooldown
Use Drain Knowledge successfully on a hostile player character in a legitimate scenario.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Use Drain Knowledge to successfully track an individual you are pursuing through a populated area, where you would have failed otherwise.
1 Week Cooldown
Learn a piece of information vital to the RP plot you are taking part in, using Drain Knowledge.
1 Week Cooldown
Use Drain Knowledge on an ally player character to gain an advantage over them.
1 Week Cooldown
Use Drain Knowledge to gather enough information to pose as the identity of the person you drained for an espionage mission.
1 Week Cooldown
Use Drain Knowledge on a plot antagonist to learn more about the plot itself than perhaps the DM originally intended.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Using Drain Knowledge, discover something locked in your own mind that you did not know prior.
4 Week Cooldown
Use Drain Knowledge to learn the plans of another faction, and thus change the outcome of that event through use of your stolen knowledge.
4 Week Cooldown
Teach someone Drain Knowledge to the level of Skilled.
2 Week Cooldown
Learn to walk through someone's mindscape for the first time, making Drain Knowledge far more effective.
4 Week Cooldown
Learn an ability instantly to Skilled through use of Drain Knowledge on a hostile player character (they must have Proficient or higher in the ability themselves).
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Directly use Drain Knowledge to win a legitimate combat encounter.
7 Week Cooldown
Use Drain Knowledge to gain a previously unknown technology/tech tree node for your allies/faction.
7 Week Cooldown
Learn to outright steal knowledge. Not just getting the information yourself, but making the other person outright forget (this cannot be used on anything ability based).
7 Week Cooldown
Use Drain Knowledge to learn a hidden enemy location in RP that had been widely searched for prior.
7 Week Cooldown
Learn an ability instantly to Proficient through use of Drain Knowledge on a hostile player character (they must have Proficient or higher in the ability themselves).
7 Week Cooldown
Feat
Extreme Mastery to The Mastery
Use Drain Knowledge in the middle of a fight against an equal-tiered player character to win/gain a massive advantage in a legitimate combat encounter.
10 Week Cooldown
Drain the knowledge of the one who originally taught you Drain Knowledge, stealing a vital piece of knowledge from them.
10 Week Cooldown
Learn a massive secret through use of Drain Knowledge, one that could alter the course of RP.
10 Week Cooldown
Drain the knowledge from someone with a higher Mental Shielding, coming up with some unique (and likely one-off) solution to get past their Mental Shielding (this cannot be achieved through any physical or mental attack on the target, only through the Drain Knowledge technique).
10 Week Cooldown
Learn an ability instantly to Highly Proficient through use of Drain Knowledge on a hostile player character (they must have Mastery or higher in the ability themselves).
10 Week Cooldown