Espionage
Begun Training to Skilled
Successfully plant a surveillance device (visual, auditory) to gain information on a player character or NPC
1 Day Cooldown
With a gathered code cylinder, gain access to a digital network.
1 Day Cooldown
Recruit an NPC within an external organization or faction to work for you.
1 Day Cooldown
Alter a pre-existing form of identification of an individual similar to your character to suit your own character
1 Day Cooldown
Sneak into an enemy building and steal something important from within.
1 Day Cooldown
Feat
Skilled to Proficient
Successfully employ a disguise.
4 Day Cooldown
Using gathered documents, recreate said documents to a level that is passable so you can steal the originals.
4 Day Cooldown
Successfully detect an enemy attempting to use Camouflage or Stealth Generators to sneak up on you.
4 Day Cooldown
Using a cut-out (asset), deliver a message to another player character or NPC without being detected or identified.
4 Day Cooldown
Pass through a public space disguised as a local without being detected
4 Day Cooldown
Feat
Proficient to Highly Proficient
Combined with deception or manipulation, gather data (intelligence) from a player character or NPC lower than you on the tier list via an interrogation.
1 Week Cooldown
Defeat an opponent, player or NPC, who relies on invisibility in a legitimate combat scenario.
1 Week Cooldown
Identify and gather intelligence on a player character or NPC who has an equal or higher level of Espionage, who is currently impersonating or completing other espionage actions (TLDR: Complete counterintelligence)
1 Week Cooldown
Break into a building by pretending to be someone "important" who is meant to be there.
1 Week Cooldown
Conduct cyber surveillance on a player character or NPC while they are using a digital means of communication or a datapad.
1 Week Cooldown
Feat
Highly Proficient to Mastery
While hostile forces or player characters are present, complete a dead drop
2 Week Cooldown
Create an encrypted cipher for messaging purposes.
2 Week Cooldown
Pretend to be a job applicant in a place you plan to infiltrate. Successfully pass the interview and use your new job to aid your infiltration.
2 Week Cooldown
While surveying an asset or target, gather intelligence on them which can be used to construct a blackmail profile. You may reduce the next two cooldowns by one week each if you do this on a player character and it is successfully employed.
2 Week Cooldown
Use a planted listening device to gain information from an ongoing meeting between player characters and/or NPCs, the information being deemed as important.
2 Week Cooldown
Feat
Mastery to Extreme Mastery
Teach someone in Espionage to the level of Proficient.
5 Week Cooldown
With documents and a disguise, impersonate an NPC below or at the same level as you on the tier list
5 Week Cooldown
Without tools, successfully gain access to the digital servers of an organization or faction, and gather intelligence or dismantle the servers from the inside.
5 Week Cooldown
Successfully defect, be it real or for an undercover organisation, from your current organization.
5 Week Cooldown
Successfully convince an enemy player character equal or higher on the Tier List that you are an ally, be it through trickery or disguise or something else.
5 Week Cooldown
Feat
Extreme Mastery to The Mastery
Set up or disassemble a safe house within a heavily guarded hostile location without being detected and leaving no traces of its existence.
8 Week Cooldown
Fake your death and create a completely new identity for your character for whatever reason, to the point people think its an actual different character ORP. Keep this ruse up for at least 2 months.
1 Week Cooldown
Successfully impersonate another player character, and screw them over with your believed identity.
8 Week Cooldown
Infiltrate an enemy faction to the level of their High Command.
8 Week Cooldown
Trick someone with the fundamental ability and skill to recognise the presence of others with your fake identity.
8 Week Cooldown