Name: Exarchs
Rank: Elite Knight of Zakuul
Tier: Middle 2
Background: The Exarchs were an elite force of Knights of Zakuul, having survived Project Exarchs cybernetic enhancement process, turning them into living weapons. Effectively creating the ideal fighting force for the Eternal Empire, at the cost of relying on Sun Generators for power.
Speed: High D (Reactor Boosted) | High E
Abilities: Beyond Peak Human Strength and Durability. Mastery in Form V and Shii-Cho. Highly Proficient in Zakuul Hand-to-Hand, Saberpikes, Shield Combat, and Martial Weapons. Proficient in the other forms and Mental Shielding.
Perk: In The Palm Of My Hand
For one action per event, if near a Sun Generator, the Exarch can fire a slow-moving solar beam that will 1-hit KO any opponent.
Notable Force Abilities: High Proficiency in Force Choke, Force Push & Pull, Force Speed. Proficient in Force Fear, Force Rage, Force Shock, Force Slow, Force Wound, Force Grip, Precognition, Thought Shield, Telepathy, Force Jump, Force Persuasion, Protection Bubble, Force Flash.
Balance = Pragmatic Fallen.
Equipment: Exarch's Armour; Exarch's Light Pike; Exarch's Cybernetics; Durasteel Shield
Weaknesses: Being highly cybernetic they are extremely susceptible to EMP’s and abilities such as Ionize or Force Lightning. Reliant on armour for their power, thus separating them from a Sun Generator would slow them down and reduce their attack potential severely. Due to their reliance on Sun Generators, they are much stronger onboard Eternal Ships, Star Fortresses or on Zakuul.
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