Ground Vehicles
Begun Training to Skilled
Drive a speeder from one location to another.
1 Day Cooldown
Successfully drift around a corner using a Ground Vehicle.
1 Day Cooldown
Use a military vehicle in a combat encounter.
1 Day Cooldown
Do some donuts in a speeder successfully, without crashing.
1 Day Cooldown
Transport an injured ally back to a medical centre using a Ground Vehicle.
1 Day Cooldown
Feat
Skilled to Proficient
Successfully shoot an opponent NPC with a handheld weapon while driving a speeder.
4 Day Cooldown
Successfully drive a vehicle with a mounted-weapon emplacement, and allow your gunner to achieve a kill on an opponent.
4 Day Cooldown
Successfully run over 3 opponent NPCs in a combat encounter using your Ground Vehicle.
4 Day Cooldown
Successfully drive your Ground Vehicle over a large gap by performing a jump up an elevated surface.
4 Day Cooldown
Successfully breach hostile territory using a Ground Vehicle carrying your allies.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Attach an opponent player character to a grapple while driving, and defeat them from dragging them at high speeds.
1 Week Cooldown
Reverse away from an incoming vehicle, while shooting them with a handheld weapon, until the threat is dealt with.
1 Week Cooldown
Get into a Vehicle chase, and drive well enough that your ally can jump to-and-fro from vehicle-to-vehicle, until every vehicle is taken care of.
1 Week Cooldown
Run over a player character in a legitimate combat encounter with your Ground Vehicle.
1 Week Cooldown
Jump off your Vehicle during a chase, and jump onto another.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Successfully destroy every enemy vehicle in a high-speed chase through outmanoeuvring or crashing into them.
2 Week Cooldown
Teach someone to Skilled in Ground Vehicles.
2 Week Cooldown
Use a grapple to force a turn around a tight corner during a vehicle chase, while opponent vehicles fail to make the turn and crash.
2 Week Cooldown
Defeat a Tier 2 or higher Force User by simply bringing a tank, or several.
2 Week Cooldown
Successfully escape an exploding base or ship using a Ground Vehicle, dying if you fail to do so.
2 Week Cooldown
Feat
Mastery to Extreme Mastery
Commission, or design and create, your own custom, viable, unique Ground Vehicle.
5 Week Cooldown
Take part in, and win, a podrace.
5 Week Cooldown
Challenge an equal-tiered player character to a legitimate duel, and then show up with a tank, claiming there was no specification that tanks were not allowed.
5 Week Cooldown
Legitimately steal something vital/critical from a Tier 2 character or higher through a cheeky drive-by.
5 Week Cooldown
Successfully escape a hostile faction stronghold/base using nothing but Ground Vehicles.
5 Week Cooldown
Feat
Extreme Mastery to The Mastery
Drive out of a moving spacecraft with a Speeder, doing so to land in a heavily fortified enemy territory.
7 Week Cooldown
Successfully drive off elevated ground, and deliberately crash into a passing enemy starfighter, destroying it in a legitimate encounter.
7 Week Cooldown
Successfully escape from a Tier 0 using a Ground Vehicle.
7 Week Cooldown
Convince someone with the money to create a giant tank bigger than a Corvette to do so, off nothing but the merit of your argument.
7 Week Cooldown
Successfully run over a High 1 or higher character.
7 Week Cooldown