Dun Moch
Begun Training to Skilled
Make a character legitimately upset through insult or truth in combat.
1 Day Cooldown
Experience the Boomerang Effect, and lose because of it.
1 Day Cooldown
Start an engagement by insulting someone, causing them to attack.
1 Day Cooldown
Cause a Force User to lose their cool through your chat, making their Force powers weaker.
1 Day Cooldown
Experience a lightsaber duel that lasts up to 50 actions in total. Do not lose your patience at all, not once.
1 Day Cooldown
Feat
Skilled to Proficient
Make a Force User lose concentration through the usage of an insult directed towards a family member, preferably their mother.
4 Day Cooldown
Use Dun Moch to lead an opponent into an environment that is unfavourable to them.
4 Day Cooldown
Cause an enemy to lose their cool through annoying them.
4 Day Cooldown
Use Dun Moch regarding an opponent's love for another character.
4 Day Cooldown
Cause an opponent to tire themselves out through use of Dun Moch.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Successfully use Dun Moch in a legitimate combat encounter without uttering a single word or using facial expressions.
1 Week Cooldown
Make a character lose their cool instantly through a single insult.
1 Week Cooldown
Taunt an opponent in hiding, causing them to reveal themselves.
1 Week Cooldown
Utilise Dun Moch to cause a group of opponents to attack in a stagnated fashion, allowing you to eliminate them one by one.
1 Week Cooldown
Use Dun Moch from the angle of targetting the nature of the character themselves.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Somehow, get your opponent to use Dun Moch on themselves, in a legitimate combat encounter.
2 Week Cooldown
Teach another character in Dun Moch to the level of Skilled.
2 Week Cooldown
Use Dun Moch successfully on a character who previously had an emotional advantage over you/had successfully used Dun Moch on you before.
2 Week Cooldown
Successfully deploy Dun Moch on a character who is higher than you on the Tier List in a legitimate combat encounter, leading you to winning the engagement.
2 Week Cooldown
Use Dun Moch in a fashion that shows your boredom, be it through reading a book at the same time, breaking out into dance and dodging them through dance, etc. Try to come up with your own idea.
2 Week Cooldown
Feat
Mastery to Extreme Mastery
Convince a player character higher than you on the Tier List that you are stronger than you actually are in a legitimate combat encounter through use of Dun Moch, causing them to retreat.
5 Week Cooldown
Make a character lose their cool through use of a single word.
5 Week Cooldown
Use Dun Moch to make a character, player or NPC, fall to the Dark Side.
5 Week Cooldown
Use Dun Moch on an entire faction, causing you to become an extremely public enemy.
5 Week Cooldown
Successfully use Dun Moch to win a legitimate combat encounter against a player character of equal tier.
5 Week Cooldown
Feat
Extreme Mastery to The Mastery
Utilise Dun Moch against a player character to such a point that even the assessor (Windu) considers it absolutely violating,
8 Week Cooldown
Use Dun Moch to such a devastating effect that it causes the beginning of a character arc in another character.
8 Week Cooldown
Successfully deploy Dun Moch against a Tier 0 in a legitimate combat encounter.
8 Week Cooldown
Successfully Dun Moch someone with a balance of 5 or lower.
8 Week Cooldown
Plan a Dun Moch over the course of 3 months or more, and then deploy it successfully to devastating effect against another player character. (The planning can take place at any point, not just when the above cooldown finishes).
8 Week Cooldown