Jetpacks
Begun Training to Skilled
Successfully fly with a Jetpack.
1 Day Cooldown
Avoid an attack from an NPC opponent using your Jetpack.
1 Day Cooldown
Catch up to an escaping NPC using your Jetpack.
1 Day Cooldown
Successfully drop a Thermal Detonator onto an NPC opponent while flying above them.
1 Day Cooldown
Board an ally ship in flight using your Jetpack.
1 Day Cooldown
Feat
Skilled to Proficient
Use your Jetpack in a short burst to avoid an attack, without properly leaving the ground.
4 Day Cooldown
Successfully use your Jetpack to launch yourself over and behind an NPC opponent, and then attack them from behind.
4 Day Cooldown
Use your Jetpack and the light from the Sun to attack an opponent.
4 Day Cooldown
Stay in the air for more than 5 actions while in a legitimate combat encounter with an opponent who is attempting to knock you from the air.
4 Day Cooldown
Pick up an NPC opponent using your Jetpack, and drop them from a dangerous height.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Successfully DO A BARREL ROLL in a legitimate combat encounter to avoid an attack.
1 Week Cooldown
Successfully land a single shot on an player character using a Blaster while in the air during a combat encounter.
1 Week Cooldown
Use the output from your Jetpack to successfully set fire to a player character.
1 Week Cooldown
Use your Jetpack to sneak into a hostile area that would have been inaccessible otherwise.
1 Week Cooldown
Fall over 50 meters. Activate your Jetpack successfully less than 2 meters off the ground.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Play a game of catch with an active Thermal Detonator while using your Jetpack. Dropping the grenade, or fumbling with it at any point, will cause the grenade to explode.
3 Week Cooldown
Your character must get extremely drunk, and then win a combat encounter while constantly using their Jetpack.
3 Week Cooldown
Evade every attack in a legitimate player combat encounter while using a Jetpack.
3 Week Cooldown
Defeat a player opponent, using your Jetpack that has been rigged to explode.
3 Week Cooldown
Land over ten shots with a Blaster against a player character while using a Jetpack.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Win a legitimate combat encounter against a player character while remaining in the air with your Jetpack. A Jetpack that must be held in your hands for the whole time.
6 Week Cooldown
Win a speeder race, using a Jetpack.
6 Week Cooldown
Successfully dance with an NPC or player character while using a Jetpack the entire time, without causing injury or the moment being cringe.
6 Week Cooldown
Do not miss a single shot against a player character of equal or higher speed while using a Jetpack.
6 Week Cooldown
Successfully defeat an opponent, NPC or player, while using your Jetpack. A Jetpack that has been rotated so it is upside down.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Convince a player character or NPC who is deathly afraid of heights to use a Jetpack, without any Mental abilities, simply off the principle and content of your argument.
9 Week Cooldown
Commission or design a custom Jetpack that is completely unique to anything we've seen in lore or RP.
9 Week Cooldown
Win a legitimate combat encounter with a player character of an equal sub-tier, with the finishing blow involving the Jetpack. However, the Jetpack only has enough fuel to be used for 3 actions.
9 Week Cooldown
Successfully escape from a contingent of 10 enemy fighters using nothing but a Jetpack during a legitimate encounter.
9 Week Cooldown
Win a combat encounter against a player character using a Jetpack, while not being able to see.
9 Week Cooldown