Jar'Kai
Begun Training to Skilled
Be defeated by two opponents at the same time, being unable to deal with both at the same time in a legitimate combat encounter with your single lightsaber.
2 Day Cooldown
Be defeated through use of the Force while using Jar'Kai.
2 Day Cooldown
Injure yourself while attempting to use two sabers in a training situation.
2 Day Cooldown
Have your guard broken open and be disarmed as a result while attempting to wield two sabers.
2 Day Cooldown
See the viability of using a shoto saber, or holding one of your sabers in the reverse Shien grip.
2 Day Cooldown
Feat
Skilled to Proficient
While blocking with one of your sabers, kill/defeat them with the other free saber.
5 Day Cooldown
Combine Jar'Kai with your most comfortable lightsaber form, doing so in a combat encounter.
5 Day Cooldown
Defeat an opponent with a strike from both sabers at the same time.
5 Day Cooldown
Use your second lightsaber in an unexpected way to defeat an opponent, to the point it surprises the DM (in a good way).
5 Day Cooldown
Win a legitimate combat encounter using Jar'Kai against an opponent of similar skill/tier.
5 Day Cooldown
Feat
Proficient to Highly Proficient
Use Jar'Kai to defeat two opponents at the same time in a legitimate combat encounter.
1 Week Cooldown
Overwhelm an opponent in a legitimate combat encounter through the sheer volume of hits you dish out.
1 Week Cooldown
Take up the lightsaber of an injured comrade against an opponent far more powerful then either of you in order to change the tempo of combat.
1 Week Cooldown
Use a Blaster Pistol in tandem with a lightsaber in a legitimate combat scenario.
1 Week Cooldown
Use the "Rising Whirlwind" technique to defeat an equal-tiered opponent in a legitimate combat encounter.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Use tandem blades to withstand and overpower a stronger opponent in a legitimate combat encounter.
5 Week Cooldown
Lose one of your blades during a legitimate combat encounter against an equal-tiered opponent, and despite this, proceed to win the fight.
5 Week Cooldown
Teach someone in Jar'Kai to the level of Skilled.
5 Week Cooldown
Defeat an opponent with minimum Mastery in Form V in a legitimate combat encounter.
5 Week Cooldown
Defeat a player character equally as skilled in Saberstaffs in a legitimate combat encounter, using Jar'Kai.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Balance the form well enough to use it in tandem with the Force. As one would Niman; doing so in a legitimate combat encounter.
7 Week Cooldown
Break two saber locks against two opponents of equal tier in a legitimate combat encounter while they use Djem-So to do so, doing so simultaneously.
7 Week Cooldown
Defeat an opponent of equal or higher tier who exclusively uses the Force in a legitimate combat encounter.
7 Week Cooldown
Beat someone using a single blade at the level of the Extreme Mastery with the use of two blades.
7 Week Cooldown
Visit the city of Jar’kai on Atrisia. There, you must learn both the original form of Jar’kai, and earn yourself the Jar’kai duelling blades.
7 Week Cooldown
Feat
Extreme Mastery to The Mastery
Successfully utilise an unorthodox weapon (i.e. a traffic cone, a toothbrush) in conjunction with your lightsaber in a legitimate combat encounter against an equal-tiered opponent.
10 Week Cooldown
Defeat three equal-tiered opponents at the same time using Jar'Kai, doing so in a legitimate combat encounter.
10 Week Cooldown
Defeat an opponent with Extreme Mastery or higher in Telekinetic Lightsaber Combat in a legitimate combat encounter.
10 Week Cooldown
Defeat an opponent with the Mastery or The Master in Niman in a legitimate combat encounter, doing so with Jar'Kai.
10 Week Cooldown
Enter a 'flow state' with your blades where each and every movement is entirely automatic. Win a legitimate combat encounter against an equal-tiered player character in this state
10 Week Cooldown