Name: Aradin the Apostate

Rank: Member of the Oriens Guild

Tier: Low 2

Background: Aradin the Apostate, otherwise known as The Apostate Knight, was a Near Human Male born to the descendants of the lost Clan Keldau of Mandalore. While Clan Keldau went extinct shortly after the New Sith Wars, their descendants had scattered into the diaspora of the Galaxy, with Aradin's family residing in the Corporate Sector. 

Born Aradin Kunev, he worked as hired muscle for numerous firms in the Corporate Sector for some time, before being scouted and taken in as a Sith Apprentice shortly after the Sith Empire's appearance in the Galaxy in late 21 BBY. 

Aradin would swiftly prove himself an apt learner, and with his skills, be assigned to the elite 69th Eternal Corps after finishing his Apprenticeship. It was there that his obsession with his ancestor's achievements hit a fever pitch, as he used his rank to procure multiple pieces of Beskar for himself, cobbling it together with Eternal Trooper armour into a set for himself. 

It was this that gave him the title of apostate, as his men gave him the title mockingly over the fact that he had such an obsession with his ancestor's ways despite not following them in the slightest. Indeed, there were multiple jokes at his expense regarding him only bringing up that distant relation so he could get Beskar Armour for himself, with the troopers involved getting swiftly executed for.

It was this in part which made he alone the survivor of the 69th Corps' destruction of the CIS Star Forge. With his unit dissolved and dead, he was sent off in rotation, and thus missed the Battle of Zakuul. Aradin returned in the ensuing chaos, and set himself in place as a high ranking Officer.

Calculating and zealous, The Apostate is not one to fly off the handle unless one essentially tells him those ancestral glories aren't his own, in which he's liable to flying off the handle. With this position, Aradin wishes to create an army of other "apostates", and make himself a General his ancestors would shine at.

Speed: Low C

Abilities: Mastery in Camouflage, Deception, Mental Shielding, and Niman. Highly Proficient in Ataru, Mandalorian Hand-to-Hand Combat, Ground Vehicles, Throwables, Traps, Manipulation, Mandalorian Sabre Combat, and Jar’Kai. Proficient in All Weapon Types, Slicing, Jetpacks, and Weapon Instinct. Skilled in Treatment & Aid, Survival Skills, Hunting/Tracking, Mechanical Mind, Explosives, Projectors, Shii-Cho, and Crafting. 

Notable Force Abilities: Highly Proficient in Force Stealth. Proficient in Ionise and Force Rage. 

Equipment: Lightsaber; 2 Throwing Knives; 2 Thermal Detonators; Staff; Sith Armour

Weaknesses: Aradin, despite being grasped by the way of the Sith, still has connections to his Mandalorian past; and may be more inclined to use his Mandalorian skills on reflex, something which can be prepared for in a combat encounter. Aradin has little care for his personal wellbeing in a combat encounter, especially in a rage, and will take risks that may take an opponent off guard. However, on the flip side, this would allow one to exploit his rage and the openings he leaves; so this should be kept in mind within a combat encounter. Aradin likes to draw out fights, and thus will not go into a combat encounter going all out, at least from the beginning. One should exploit this through early aggression as much as possible. Aradin is less proficient in the Force, and one should try to enter this kind of contest with him as much as possible.