Electric Judgement
Begun Training to Skilled
Be defeated in a legitimate combat scenario by an opponent using Force Lightning.
1 Day Cooldown
Observe the legal, violent destruction of a group of people.
1 Day Cooldown
Generate Electric Judgement in a legitimate combat encounter, only for it to emerge as Force Lightning. Ponder your failures.
1 Day Cooldown
Witness a failure in the justice system from a case you were invested in.
1 Day Cooldown
Meditate for 3 days within a dangerous and powerful thunderstorm.
1 Day Cooldown
Feat
Skilled to Proficient
Be forced to defend an objectively terrible person who deserves punishment because doing anything otherwise would go against justice, and do so with Electric Judgement.
4 Day Cooldown
Bring a criminal to custody through use of Electric Judgement.
4 Day Cooldown
Use Electric Judgement to bring down an attacking speeder.
4 Day Cooldown
Defeat a group of competent opponents using nothing but Electric Judgement in a legitimate combat encounter.
4 Day Cooldown
Ponder your own interpretation of justice, and give it a unique two-word name; i.e. "Absolute Justice", "Unclear Justice", "Moral Justice", "Lazy Justice", etc.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Defeat an opponent with a powerful shield generator in a legitimate combat encounter, using Electric Judgement.
1 Week Cooldown
Defeat an opponent higher than yourself on the Tier List using Electric Judgement in a legitimate combat encounter.
1 Week Cooldown
Defeat an equally skilled user of Force Lightning in a legitimate combat encounter, using Electric Judgement to do so, without using speed advantages.
1 Week Cooldown
Use Electric Judgement to bring down an attacking Starfighter.
1 Week Cooldown
Bring down an equal-tiered ally who is abusing power/doing wrong, doing so with Electric Judgement.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Defeat a Sith Lord in a legitimate combat encounter, using nothing but Electric Judgement.
5 Week Cooldown
Defeat an equal-tiered player character in a legitimate combat encounter through use of Electric Judgement.
5 Week Cooldown
Use Electric Judgement to bring down an attacking armoured vehicle.
5 Week Cooldown
Be placed in an extraordinarily difficult moral situation. Find the way through your own sense of justice.
5 Week Cooldown
Defeat a character who has wronged your character to such a degree that no one has ever wronged you more. Defeat them in a legitimate combat encounter, and do not kill them, all the while using Electric Judgement.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Teach someone in Electric Judgement to the level of Proficient.
7 Week Cooldown
Bring down an equally skilled user of Tutaminis, Force Barrier, or Force Deflection in a legitimate combat encounter, using Electric Judgement.
7 Week Cooldown
Be framed for a crime you did not commit. Catch the true criminal while also being on the run. Do not kill anyone, and use nothing but Electric Judgement.
7 Week Cooldown
Bring down a Corvette-class ship with Electric Judgement.
7 Week Cooldown
Create your own variant of Electric Judgement.
7 Week Cooldown
Feat
Extreme Mastery to The Mastery
Decide the fate of another player character who is objectively pretty evil, or will do something extremely evil. Decide whether they live or die.
10 Week Cooldown
Use Electric Judgement on someone who, if left alive, will cause untold havoc and destruction. Choose the level at which you apply said Electric Judgement, defeating them regardless.
10 Week Cooldown
Bring down a Light or Medium Cruiser through use of Electric Judgement.
10 Week Cooldown
Generate, or help generate, a thunderstorm of Electric Judgement.
10 Week Cooldown
Be placed in a moral choice scenario that has the lives of millions in the balance. Be the one to make the decision.
10 Week Cooldown