Blaster Carbines
Begun Training to Skilled
Successfully hit a static target with your Blaster Carbine.
1 Day Cooldown
Defeat an opponent NPC using a Blaster Carbine.
1 Day Cooldown
Complete an assault course while holding a Blaster Carbine under a time designated by your teacher/an ally.
1 Day Cooldown
Using your superior rate of fire, take down a group of opponent NPCs before someone with a Blaster Rifle can.
1 Day Cooldown
Headshot an opponent NPC using a Blaster Carbine.
1 Day Cooldown
Feat
Skilled to Proficient
Successfully use the autofire setting of your Blaster Carbine against a single NPC opponent.
4 Day Cooldown
Disarm an NPC opponent by shooting their weapon with your Blaster Carbine.
4 Day Cooldown
Take out an armoured enemy with your Blaster Carbine before someone with a Blaster Rifle can.
4 Day Cooldown
Shoot an opponent NPC while in mid-air with a Blaster Carbine.
4 Day Cooldown
Dual-wield your Blaster Carbine with another weapon after collapsing the stock, and successfully use the combination against an opponent in a legitimate combat encounter.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Successfully use the stun setting of your Blaster Carbine to render another player character unconscious in a legitimate combat encounter.
1 Week Cooldown
Defeat a giant creature, e.g. Aklay, Rancor, Krayt Dragon, Mire, Skriton, etc, using only a Blaster Carbine in a legitimate combat encounter.
1 Week Cooldown
Sneak your Blaster Carbine through customs through the merit of its concealment alone.
1 Week Cooldown
Add custom parts to your main Blaster Carbine, on your own or with the help of someone with the Mechanical Mind skill
1 Week Cooldown
Shoot an NPC opponent between the eyes using a Blaster Carbine during a legitimate combat encounter.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Assemble your Blaster Carbine in the middle of a legitimate firefight/shootout/combat scenario.
3 Week Cooldown
Teach someone to the level of Skilled in Blaster Carbines.
3 Week Cooldown
Shoot a thermal detonator in mid-air, or while it is still primed in a hostile's hand with your Blaster Carbine.
3 Week Cooldown
Successfully disarm a player character in a legitimate combat encounter with a precise shot with your Blaster Carbine.
3 Week Cooldown
Commission someone to, or yourself, tinker with your Blaster Carbine to remove the issue of less Stopping Power.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Hit another player character from 400 meters away using your Blaster Carbine.
6 Week Cooldown
Convince a die-hard lover of Blaster Rifles that Blaster Carbines are better, through the merit of your argument alone.
6 Week Cooldown
Defeat an equal tiered opponent, NPC or player, by extending the Carbine's extendable stock into their face in one fluid movement.
6 Week Cooldown
Shoot an opponent, player or NPC, inside their mouth in a legitimate combat encounter while they are in the middle of quipping.
6 Week Cooldown
Order a completely custom and unique Blaster Carbine from a weapons store/company, never seen before in RP or lore in terms of its design and stats.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Defeat an equal-tiered practitioner of Soresu, be they player or NPC, using nothing but a Blaster Carbine.
9 Week Cooldown
Intercept another blaster bolt after a quick draw from your Blaster Carbine.
9 Week Cooldown
Breach a capital ship, and then take it over alone using a Blaster Carbine.
9 Week Cooldown
Defeat a giant creature, e.g. Aklay, Rancor, Krayt Dragon, Mire, Skriton, etc, using only the stun setting of your Blaster Carbine in a legitimate combat encounter.
3 Week Cooldown
Defeat an equal-sub-tiered player character in a legitimate combat encounter, dual-wielding Blaster Carbines to do so.
9 Week Cooldown